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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I agree whole-heartedly with you, OP, and I'm just gonna leave this illustration of my thoughts right here:



    I've posted it before, but the image remains relevant. Open up the zones. Stop funneling us from one quest location to the next and give us the entire zone to explore rather than just narrow canyons and small clearings. And stop with the utterly arbitrary invisible walls. There is no reason this rock should not be climbable when I can run all the way around it on the ground and it has a perfectly reasonable slope. There is no reason I shouldn't be able to enter a river or cross a river by going down into it.

    Quote Originally Posted by pepero View Post
    oh you fell off a cliff? Too bad you're dead.
    Yes, this, too! It infuriates me that I'm not allowed to jump to my death. I know that may sound strange, but damnit, remove the bumpers; I want to play a real game of bowling.

    Quote Originally Posted by Darlan_Ashwood View Post
    The thing is, when an MMO comes out with all these classic MMO features ( gigantic open world, open pvp, super grindy leveling system)
    Uh, I think you're 1) misrepresenting what causes MMOs to "flop" and 2) grouping completely unrelated things together to try and make your point. I can't think of a single MMO that failed because its zones were "too big".

    Quote Originally Posted by LordSaviour View Post
    If you look at the min PC requirements for 1.0 vs 2.0, you can see that they made it so.
    There are MMOs with much lower min PC requirements who manage more open-feeling zones than XIV.
    (6)
    Last edited by Naunet; 01-05-2014 at 02:04 AM.

  2. #2
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Corridor worlds seem to be a common thing in the East, or at least the few eastern games I have played. Some manage to disguise this better than others, and even ARR manages it in the area around Drybone and the Sagolii Desert areas.

    I reject the idea that we have to give them time to grow. Open-world areas aren't something you change after releasing them unless you want to pull a Cataclysm thing...which we did already. 2.0's zones are like they are because Dalamud went kaboom and changed the landscape. No, this areas were designed like this, probably for some weird technical limitations (insert senseless blaming of the PS3 here!) and because Squee missed the point about what was wrong with 1.0's areas. Sadly, this is not something they can solve easily. They'd have to redesign some areas, and the most they can do right now is take away all the annoyingly arbitrary invisible walls that serve no purpose, like this previously mentioned rock.
    (1)