Quote Originally Posted by Nestama View Post
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OMG! Miqo'tail isn't glued to mount in awkward U-shape, what is this witchery?! (For that matter, I've seen robes with rope belts in 1.0 vids. Rope. Belts. Witchcraft, I tell you!)

That video has a greater sense of scale of Twelveswood than playing ARR has, which is bad (usually when I watch vids and then play the game, it's the other way around).

While I get that they didn't want pasta copynara, they went too far in the other direction, on top of the instancing, which shrinks the feeling of an already claustrophobic world. It's not bad to have a few areas (such as woods, desert dunes, fields and snowscapes) where there is little variety. Think of most great paintings out there. Sure, the interesting bits dominate, but they have relaxed areas for the eyes to turn to. I mean, even Michelangelo's The Last Judgement (very busy painting) have all those fields of plain blue.