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  1. #1
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Allyra View Post
    This is incorrect. 1.0 had a seamless world and their servers couldn't handle it. The lag was insane in that game. Just starting to craft it could take your character 1-2 minutes before they finally sat down into the crafting position.
    "Completley" was the wrong word to use there, it was if anything one of the larger considerations amougst the others such as the server pressure, design time, overall performance impact/loading data. (Not to mention the horrific LUA scripting they did.)

    But the fact still remains that the Playstation 3 limits each zone to a smaller area, and designing a smaller area with detail is easier than a larger area, a problem i'm currently having with my own projects actually. (Fleshing areas out is a nightmare)
    (2)
    Last edited by Shioban; 01-04-2014 at 04:11 PM.

  2. #2
    Player
    JPPILIP's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Roric Slaven
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shioban View Post
    "Completley" was the wrong word to use there, it was if anything one of the larger considerations amougst the others such as the server pressure, design time, overall performance impact/loading data. (Not to mention the horrific LUA scripting they did.)

    But the fact still remains that the Playstation 3 limits each zone to a smaller area, and designing a smaller area with detail is easier than a larger area, a problem i'm currently having with my own projects actually. (Fleshing areas out is a nightmare)
    You keep wanting to blame ps3 but have no idea what you are talking about the small zones in this game were decided by SE because of the horrid and unoriginal open world of 1.0. There are ways to put large zones on the ps3 that have worked in the past all they had to do was on a large map break it down into smaller zones that just load in when you get close for example how SOE did in DCUO with metropolis.
    (0)