Quote Originally Posted by Ri_ri View Post
When they're too big it feels dead, that's what would kill the "MMORPG" feeling to me.
I would rather that the wilderness (and the forest, taking Central Shroud as an example) be dangerous. Traveling along the known paths are more or less safe, but venturing into the woods will be dangerous. Let players congregate in towns and camps to create that feeling of the MMO. The more populated a zone is, the less adventure it becomes.

For example deserts are supposed to feel dead. Deep woods are supposed to be quiet with hidden dangers behind the next tree. Great plains on the other hand are safer because you can see at a distance any threats approaching.

Lack of people doesn't necessarily kill the MMO feeling for me. Having all the zones always populated feels too crowded. No more fantasy in that.