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  1. #1
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    I have a few problems with this game, but zone size is not one of them. I think Central Shroud has the perfect size.

    When they're too big it feels dead, that's what would kill the "MMORPG" feeling to me. I'm still seeing a few people here and there doing their quests/FATEs... that's enough for me.
    (3)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ri_ri View Post
    When they're too big it feels dead, that's what would kill the "MMORPG" feeling to me.
    I would rather that the wilderness (and the forest, taking Central Shroud as an example) be dangerous. Traveling along the known paths are more or less safe, but venturing into the woods will be dangerous. Let players congregate in towns and camps to create that feeling of the MMO. The more populated a zone is, the less adventure it becomes.

    For example deserts are supposed to feel dead. Deep woods are supposed to be quiet with hidden dangers behind the next tree. Great plains on the other hand are safer because you can see at a distance any threats approaching.

    Lack of people doesn't necessarily kill the MMO feeling for me. Having all the zones always populated feels too crowded. No more fantasy in that.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway