Quote Originally Posted by LordSaviour View Post
I bring this up in every post regarding current state of the game, Give them time to grow. The game has just released.
Hi Saviour. Saviour here.

As far as the world-design goes, I mentioned this in another thread (which was apparently deleted), but they've kind of shot themselves in the foot as far as scale goes.
They can continue to add and build upon the world, but every new area is going to have to maintain the same sense of scale unless they completely remake Eorzea again. Otherwise, it will create this huge disconnect; if Eorzea and Continent 2 are the same size on the world map, and Continent 2 is 3x bigger, then things just seem... off... Likewise, even if Continent 2 were significantly larger, if the towns/outposts are actually a proper size and more than 1 minute from one another, it again just highlights a disparity that makes the two areas feel like they don't belong in the same world.
:-/

I actually love the look of some areas in 2.Ø; in particular, the East and South shrouds look amazing. Everything just feels so bloody hyper-condensed though. Stumbling upon the Sanctum of the 12 felt amazing the first time... Until you realize that's the edge of the map and it is actually still just about 2 minutes away from everything.
I really would prefer large open areas (provided we don't get the terrible copypasta of 1.Ø [and the terrible aesthetic of its Black Shroud]). Ideally with areas you could wander off into for half an hour plus, rarely encounter mobs, and not hit any form of civilization. Honestly, that's one thing that really starts to irk me... When every corner of the world feels like its been settled and nature is never anything but a 'bridge' between settlements. :-/