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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    To put this in perspective...the absurdly, ridiculously small zones in this game are smaller than both WoW and City of Heroes, both of which were launched a decade or more ago.
    (3)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I agree whole-heartedly with you, OP, and I'm just gonna leave this illustration of my thoughts right here:



    I've posted it before, but the image remains relevant. Open up the zones. Stop funneling us from one quest location to the next and give us the entire zone to explore rather than just narrow canyons and small clearings. And stop with the utterly arbitrary invisible walls. There is no reason this rock should not be climbable when I can run all the way around it on the ground and it has a perfectly reasonable slope. There is no reason I shouldn't be able to enter a river or cross a river by going down into it.

    Quote Originally Posted by pepero View Post
    oh you fell off a cliff? Too bad you're dead.
    Yes, this, too! It infuriates me that I'm not allowed to jump to my death. I know that may sound strange, but damnit, remove the bumpers; I want to play a real game of bowling.

    Quote Originally Posted by Darlan_Ashwood View Post
    The thing is, when an MMO comes out with all these classic MMO features ( gigantic open world, open pvp, super grindy leveling system)
    Uh, I think you're 1) misrepresenting what causes MMOs to "flop" and 2) grouping completely unrelated things together to try and make your point. I can't think of a single MMO that failed because its zones were "too big".

    Quote Originally Posted by LordSaviour View Post
    If you look at the min PC requirements for 1.0 vs 2.0, you can see that they made it so.
    There are MMOs with much lower min PC requirements who manage more open-feeling zones than XIV.
    (6)
    Last edited by Naunet; 01-05-2014 at 02:04 AM.

  3. #3
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Corridor worlds seem to be a common thing in the East, or at least the few eastern games I have played. Some manage to disguise this better than others, and even ARR manages it in the area around Drybone and the Sagolii Desert areas.

    I reject the idea that we have to give them time to grow. Open-world areas aren't something you change after releasing them unless you want to pull a Cataclysm thing...which we did already. 2.0's zones are like they are because Dalamud went kaboom and changed the landscape. No, this areas were designed like this, probably for some weird technical limitations (insert senseless blaming of the PS3 here!) and because Squee missed the point about what was wrong with 1.0's areas. Sadly, this is not something they can solve easily. They'd have to redesign some areas, and the most they can do right now is take away all the annoyingly arbitrary invisible walls that serve no purpose, like this previously mentioned rock.
    (1)

  4. #4
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    I'm giving you an enormous like, OP. I made a thread a couple of days ago concerning much of the same dilemmas:
    http://forum.square-enix.com/ffxiv/t...-just-dungeons

    And like others have already said, it bugs me a great deal that there are houses, settlements and NPCs literally everywhere. There is no wilderness whatsoever, not even Sagolii Desert - you can see the nearest aetheryte very easily.

    Edit:
    I don't mind having to see the loading screen in between zones, the zones themselves are what troubles me.
    (2)
    Last edited by Leowilde; 01-05-2014 at 03:37 AM.

  5. #5
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    IMO, the problem isn't the zone lines, it's that there's so little actual space to go. The world isn't very big. FFXI had zone lines and they were much more annoying than the ones in XIV (countless LS comments of "zone" so that people wouldn't miss part of a conversation, them were the days).

    The problem is there aren't many zones, and once you get to the level cap you don't really go anywhere except major cities and Wineport. It stops being so big and becomes somewhat like a hub-and-instance game. I don't want to make everything open-world, but I would like to see more zones.
    (1)

  6. #6
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    (countless LS comments of "zone" so that people wouldn't miss part of a conversation, them were the days).
    Thank you. I had actually forgot that. Those where the days. *Overcome with nostalgia feelings*
    (0)

  7. #7
    Player
    Millimidget's Avatar
    Join Date
    Nov 2013
    Posts
    62
    Character
    Arens Astul
    World
    Mateus
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Mohamed View Post
    Someone mentioned corridoring... maybe that's it.
    It's bad, and it's disappointing that the genre has taken such tremendous strides backwards on this (wtf why do developers copy all the crappy things WoW does wrong, but not the handful of things they did right).

    But it's not SWTOR bad.
    (0)

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