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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mohamed View Post
    Oh man, would I love to see Square Enix transition at one point in time to just a huge fricking world – no instanced “zones” but keeping the instanced “dungeons” – that would be awesome.
    They tried it 2010 and failed.
    Oh, the huge world worked, but the design was awful.
    (0)
    Last edited by Felis; 01-05-2014 at 12:57 AM.

  2. #2
    Quote Originally Posted by Felis View Post
    Oh, the huge world worked, but the design was awful.
    And now we have a small world which doesn't work, and the design is still awful. /duckandrun ;-)
    (0)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  3. #3
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    You know, I don't mind the zones. I'm used to them from ff11. What annoys me is the lack of comradeship in the game. It seems like the developer team did everything possible to make this a solo game.

    For instance:

    Protect is party only. So no friendly players dropping one on you as they pass.

    I believe stoneskin is similar.

    Story quests are single player only. I'm not saying that they are too hard but what if you have a friend you want to play with? Well the development team pretty much said "Nope, not going to happen. Just meet up for the story dungeons."

    You can't even toss a heal on someone who is dying if they happen to be on a Levequest.

    They've made it where we all are forced to live in our separate worlds until lvl 50. Then we're allowed to play with others.
    (4)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  4. #4
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Bet you same as me have not done Odin, Behemoth, Crystal Tower, join a FC, making static groups for coil and do hm/ex primal. Or do fun thing in Mor Dona. What part does not feel like MMO?
    (3)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Mohamed View Post
    When I travel outside, I turn around and see the borders, which makes it even more claustrophobic... and then I know what I see is where I can go so it's like... "oh quest isn't here" ok teleport! Literally my quest completion so far has been majority of the time: teleport to aether -> talk to NPC in room in city -> teleport to other aether... lather rinse repeat.
    Here is the flaw with this, SE isn't forcing you to use teleport, that is your choice. You could just as easily ride a Chocobo to the location but instead take the easy way out. Then you come to forums to inform SE you don't like this feature....
    (0)

  6. #6
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Dyvid View Post
    Here is the flaw with this, SE isn't forcing you to use teleport, that is your choice. You could just as easily ride a Chocobo to the location but instead take the easy way out. Then you come to forums to inform SE you don't like this feature....
    No, SE isn't forcing you to teleport. But, who in their right mind, when a convenience is available to them, is going to deliberately take the long way? ^^

    Some other games I've played did not have so many and so frequent teleport locations, and quests involved exploring large areas to find something.

    You're rather missing his point and just trying to nitpick on a specific
    (5)

  7. #7
    Player
    Mohamed's Avatar
    Join Date
    Dec 2013
    Location
    Montreal, Quebec, Canada
    Posts
    19
    Character
    Mohamed Elmankabady
    World
    Mateus
    Main Class
    Archer Lv 28
    Quote Originally Posted by Dyvid View Post
    Here is the flaw with this, SE isn't forcing you to use teleport, that is your choice. You could just as easily ride a Chocobo to the location but instead take the easy way out. Then you come to forums to inform SE you don't like this feature....
    I don't think you understand what I was trying to say here. I wasn't complaining about teleport at all. In fact, I am neutral about it. It's useful but I can see why people wouldn't want it.

    I'm not saying I don't enjoy travel... I do... but the world feels small. Even if I choose to mount up and go from zone to zone, it feels claustrophobic.
    (0)
    Last edited by Mohamed; 01-04-2014 at 01:48 PM.

  8. #8
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I don't mind the instanced zones or teleporting. It is nice having a large, near seamless world like WoW, but plenty of MMOs use the instancing methods that FFXIV does - Tera and Phantasy Star being my favorites that used instancing. I hate travel more than the small areas - so much so that I almost quit the game when the millionth quest sent me back to the waking sands. I just logged out and every time I was about to log in I remembered I had to go to the waking sands, and did something else. It took over 2 weeks before I logged back in.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  9. #9
    Player
    Neo_Genesis's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Gavin Malone
    World
    Sargatanas
    Main Class
    Conjurer Lv 63
    I think this could partially be solved by not having an Aetheryte around every corner... Maybe cutting the number in half so while it is still convenient to travel to places, it takes just a bit longer to get to others instead of having an instant teleport to just about anywhere you want to go.. Also, expanding the zones, even in the slightest, would be a very welcome change. I think as we get new areas to explore and they "tweak" the existing zones we have (sort of like Mor Dhona how they "expanded" it because the Scions were moving in) this feeling of claustrophobia would lessen. In general, because it is so easy to travel everywhere, having to run around the tiny zones becomes more of an annoyance than an adventure. It makes it seem as if stuff is just there to be in your way rather than suck you in to the environment and create immersion. This is just how I feel, anyway.. As I just stated in another thread, bring back the sense of adventure! Make the areas larger!
    (0)

  10. #10
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    MMORPG stands for Massively Multiplayer Online Role Playing Game. That just means there is a massive number of players and doesn't say anything about the world itself.

    That being said, yeah, the zones are rather small. PS3 limitations, probably.
    (0)

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