I never said make all durations equal I said set the maximum duration at 8s or if you like keeping the 2.5 base gcd I can't think of another game this slow can you if so name it? Then a 20s maximum. With reductions to 4s or 10s if you keep the gcd at base 2.5 and finally to 2s or 5s if you keep the base at 2.5s gcd

The important point was that all of the CC type effects are on the same diminishing returns.

For example someone casts sleep on you for 8 seconds at the end of that time the next CC effect on you is 1/2 effect so then stun you get at 1s now lasts for 3 seconds.

If you don't like speeding up the game turns my proposal is for the first sleep lasts to 20 seconds and then the next CC effect has 1/2 effect the next cc effect after this has 1/4 effect and after that you are immune.



Also not one person has commented on the regular skills not interupting casting.
To me this is a huge design flaw and makes it impossible to have any other play style except run in circles