Quote Originally Posted by Shampooo View Post
With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
I appreciate you replying in a more positive and supportive manner. These other people are coming off like this is a debate. I simply brought up a general idea and people want to nit pick it but that's expected on a game forum I suppose . It's nice to know there is positive people out there though. Thank you =)

And people stil don't understand the purpose of heavy, light, stab, and slash beyond damage output.