Quote Originally Posted by Shampooo View Post
With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
How did it build TP faster? It was abused abused abused. who uses heavy slash? we stab, because stamina usage and acc was better, who used light, etc, etc, etc.

It was unbalanced in an unbalanced world.

This is why they're scrapped to a systematic AA, so developers can at least bring some order to the world.

How is this even any different then a WS in the new AA system? more damage more resources...okay... It's all DoT in the end.

In FF11's world you can easily equip a different set of eq and mimic heavy attack, I have increased double attack, store TP effect, etc, etc, etc.

I know people like the illusion that they are effectively making customized decisions, but heavy/lights/slash/stabs were so redundant in the great scheme of things, it barely mattered.

Once you get your heavy stab...that was it 99% of the time.

It's better to throw it into the passive skills bin, and give it some some animation hand-me-down.