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  1. #1
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    I understand where you all are coming from but that way of thinking is what can hold back great ideas just because it doesn't "parse" the best. Everything has a "correct" way to do it and will be posted on wiki. Just because you did some math and it says that your setup does the best damage doesn't mean its the best thing to do for every situation/gear setup/ or JA setup. Maybe setting your own pattern would be a bit ridiculous on balancing but something like setting to use light or heavy slash would be nice.
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  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zangetsu View Post
    I understand where you all are coming from but that way of thinking is what can hold back great ideas just because it doesn't "parse" the best. Everything has a "correct" way to do it and will be posted on wiki. Just because you did some math and it says that your setup does the best damage doesn't mean its the best thing to do for every situation/gear setup/ or JA setup. Maybe setting your own pattern would be a bit ridiculous on balancing but something like setting to use light or heavy slash would be nice.
    Ungrounded concepts is what got ff14 in trouble in the first place. Look how our customizable armoury system turned into a clusterfck of "super" setup of unbalanced "wiki"ized combination.

    An elegant balanced system is always grounded to reality and "held" back by logical concepts, instead of "new fun ideas". Because new and fun lasted...30minutes.
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  3. #3
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zangetsu View Post
    I understand where you all are coming from but that way of thinking is what can hold back great ideas just because it doesn't "parse" the best.
    This kind of thinking is also what stops terribly bad things from happening.

    Everything has a "correct" way to do it and will be posted on wiki.
    The difference is that there is a difference between KNOWING how to do something and EXECUTING it. Everyone "knew" how to do the boss fights in other MMOs, the difference was that some people could actually do them and some could not.

    Your idea has no execution. It is simply find the numerically superior attack routine, plug it in, and let the numbers work.

    Just because you did some math and it says that your setup does the best damage doesn't mean its the best thing to do for every situation/gear setup/ or JA setup.
    The number of variables in the equation doesn't change anything. It just increases the size, complexity, and number of the table(s). It is solve for X, where X = damage per second, and then select whatever combination of variables yields the largest value for X.

    Maybe setting your own pattern would be a bit ridiculous on balancing but something like setting to use light or heavy slash would be nice.
    Again, what purpose does this serve? Either there's no difference between them, in which case, what is the point of the effort?

    Or, there is a difference between them, and the answer is you choose the numerically superior one. The only "choice" is whether you want to be good and go look up the information, or if you want to be terrible and make everyone around you have a worse experience because you're too lazy to.
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    Last edited by Atma; 06-16-2011 at 11:35 AM.

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