yeah we can do that now... we cant with new AA, or can we.......... we don't know yet/ac "Light Swing"
/ac "Light Swing"
/ac "Light Swing"
/ac "Light Swing"
/ac "Light Swing"
/ac "Heavy Swing"
/ac "Light Stab"
/ac "Light Stab"
/ac "Light Stab"
/ac "Heavy Stab"
There ya go..... A fully customizable auto attack you wished for. Now if only they had a way of implementing that into the game.......................
/display sarcasm off
I think the part you're missing, Zangetsu, is that autoattack is not "the game presses buttons for me". It is an entirely separate thing from activated abilities that perform a unique function or serve a purpose.
Autoattack is just periodic swings for damage that consume no resource whatsoever. Without having some sort of depletable resource, these attacks really cannot carry added effects outside of raw damage (and yes, this extends even to things as minor as changing the damage type attribute). All the abilities you just listed will most likely not exist once auto-attack is fully functional, or if they do it will be in an entirely different capacity. You're just used to spamming them instead of the game having auto-attack.
Once autoattack is implemented, there is no reason at all for light stab and light slash to exist as they do now. They will be rendered completely obsolete.
With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)I want to see SE take auto attack beyond the basic form and let us customize it. All the current attacks we have: Light, Heavy, broad swing ect.. where will they go with new auto attack system? Turn into new WS's? Or just be an additional TP tool. I want to see it taken 1 step further and give us the ability to choose which one we want to auto attack with. For example if your tanking on gladiator. Heavy swing is great for enmity control so you would set that as your auto attack but if you were damage dealing on Gladiator you would change your auto attack to something like light stab or light swing for faster attacks. Heavy would have enmity control but slower TP gain while light would have no enmity control but faster TP gain.
We can go even more advanced and have "attack patterns" where we can set multiple attacks into an auto attack.
Ex. 5 Light swings > 1 heavy swing > 3 light stabs > 1 heavy stab
Something like that would probably take a lot of balancing but i think it could be a really cool feature.
If were gonna do auto attack. Let's spice it up a bit! ^^v
Last edited by Shampooo; 06-16-2011 at 03:10 PM.
How did it build TP faster? It was abused abused abused. who uses heavy slash? we stab, because stamina usage and acc was better, who used light, etc, etc, etc.With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
It was unbalanced in an unbalanced world.
This is why they're scrapped to a systematic AA, so developers can at least bring some order to the world.
How is this even any different then a WS in the new AA system? more damage more resources...okay... It's all DoT in the end.
In FF11's world you can easily equip a different set of eq and mimic heavy attack, I have increased double attack, store TP effect, etc, etc, etc.
I know people like the illusion that they are effectively making customized decisions, but heavy/lights/slash/stabs were so redundant in the great scheme of things, it barely mattered.
Once you get your heavy stab...that was it 99% of the time.
It's better to throw it into the passive skills bin, and give it some some animation hand-me-down.
I appreciate you replying in a more positive and supportive manner. These other people are coming off like this is a debate. I simply brought up a general idea and people want to nit pick it but that's expected on a game forum I suppose . It's nice to know there is positive people out there though. Thank you =)With that they might as well scrap the auto attack and go back to what it was lol. but yah, interested to see what will happen with the other attacks, such as broad swing, full thrust etc. This is why alot of people were upset about implementation of AA, they liked the option of being able to chose different attacks that could either build TP faster, decrease or increase enmit, do AE dmg etc. Maybe they'll be on a cool down or maybe we can switch stances and use those attacks instead. Attacks like flurry would have to be reworked since it needs to be started with heavy strike first. Either way, once the patch comes theres going to be a whole lot of people happy and a whole lot of people angry about it. i'm gonna hold off judgement until they say they've finalized it since it seems like it'll be a long works in progress with balancing. we can all just cross our fingers and hope it creates more interesting gameplay =)
And people stil don't understand the purpose of heavy, light, stab, and slash beyond damage output.
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