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  1. #11
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    This is difficult because it would have to be done on the fly. You can't really scale an NM up or down after someone has started fighting it, and "kill the mobs" fates could only reasonably scale as new waves spawn.
    Hate to quote Blizzard on this, but in MoP they introduced scaling mobs specifically named mobs (NMs for FF). As the mob is hit by more players its HP and damage and all that is scaled up. I remember watching a mobs HP go fro 5mil to 40mil in a matter of seconds when each player hit it with an ability.
    (3)

  2. #12
    Player Ed_N_Ants's Avatar
    Join Date
    Aug 2013
    Location
    Leviathan
    Posts
    395
    Character
    Saika Rose
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Emblemelite View Post
    How many different threads can the community make about the same issue? Does anyone use the search option?
    There's a search option?
    (0)

  3. #13
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Real easy to scale a FATE in real time.

    For single critter fates. The critter has set HP. The players still see themselves hitting for the same amount of damage. However, simply silently divide the damage dealt to the critter's base HP by the number of people who have registered against the aggro system of the critter within the last 30 secs, and update that value every 30 secs to account for people entering/leaving the fate area. Heck, the system already tracks who's on each critter's aggro list, just silently divide the number by that aggro list length.

    For multi-critter fates, as we know, each death advances towards completion. Divide the advancement rate by the number of unique participants on the aggro charts, and update that value very 10s or so.

    Easy.
    (2)

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