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  1. #9
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Alhanelem View Post
    This is difficult because it would have to be done on the fly. You can't really scale an NM up or down after someone has started fighting it, and "kill the mobs" fates could only reasonably scale as new waves spawn. It would be unfair to the people already fighting if the monsters suddenly gained more HP because some people who might even just be passing by entered the FATE radius. You need to consider the reprecussions of your ideas.
    SQE has systems that track who has aggro on enemies; the amount of targets with active aggro on enemies should be enough to determine how many are active in a fight and how the system needs to adjust itself.

    Some may ask about people that leave FATES? It's already in the game that after you reach the leash length of an enemy, they drop aggro and are no longer on the active list to determine difficulty in the FATE. Some people will troll the system, of course, but not enough to impact the system in a notable way (if done properly), and if by chance they do cause a disruption, make that a reportable offense under griefing.

    Instead of giving SQE free passes on everything, maybe they should actually be held to a standard.
    (3)
    Last edited by frostmagemari; 01-04-2014 at 10:19 AM.