Real easy to scale a FATE in real time.
For single critter fates. The critter has set HP. The players still see themselves hitting for the same amount of damage. However, simply silently divide the damage dealt to the critter's base HP by the number of people who have registered against the aggro system of the critter within the last 30 secs, and update that value every 30 secs to account for people entering/leaving the fate area. Heck, the system already tracks who's on each critter's aggro list, just silently divide the number by that aggro list length.
For multi-critter fates, as we know, each death advances towards completion. Divide the advancement rate by the number of unique participants on the aggro charts, and update that value very 10s or so.
Easy.

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