First: I agree FATE's were completely broken and needed to be fixed, but I am somewhat stunned at the way they have been changed.
In the new system, there are three possibilities.
1. There are MORE players this time than last, which leads to FATEs that are still too easy.
2. There are LESS players than last time, which leads to them being too hard, possibly even too hard to complete.
3. There are the EXACT SAME NUMBER of players, which is unlikely.
We don't need FATEs to scale to the number of players that completed it LAST TIME. We need FATEs that scale to the number of people in the area THIS TIME. I am having a hard time believing a professional game development company even came up with such a badly thought out system.