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  1. #1
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60

    New FATE System Poorly Conceived

    First: I agree FATE's were completely broken and needed to be fixed, but I am somewhat stunned at the way they have been changed.

    In the new system, there are three possibilities.

    1. There are MORE players this time than last, which leads to FATEs that are still too easy.

    2. There are LESS players than last time, which leads to them being too hard, possibly even too hard to complete.

    3. There are the EXACT SAME NUMBER of players, which is unlikely.

    We don't need FATEs to scale to the number of players that completed it LAST TIME. We need FATEs that scale to the number of people in the area THIS TIME. I am having a hard time believing a professional game development company even came up with such a badly thought out system.
    (12)

  2. #2
    Player
    Emblemelite's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Campbell Soup
    World
    Goblin
    Main Class
    Archer Lv 50
    How many different threads can the community make about the same issue? Does anyone use the search option?
    (2)

  3. #3
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Do you mind sharing your idea of how to calculate FATE difficulty? when should fate diffculty be determined? before it spawn, when it spawn, or when the first group of people enter the fate?
    Unless you can predict the future, it almost impossible to do what you suggest. The Difficulty of FATE need to be determined before it spawn, otherwise it will be really complicate.
    (1)

  4. #4
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Remn View Post
    Do you mind sharing your idea of how to calculate FATE difficulty? when should fate diffculty be determined? before it spawn, when it spawn, or when the first group of people enter the fate?
    Unless you can predict the future, it almost impossible to do what you suggest. The Difficulty of FATE need to be determined before it spawn, otherwise it will be really complicate.
    ooo can I answer this its is beyond easy, speed of npc death . tada so beyond simple.
    npc dies in 60 sec = x spawn rate , 30 secs - x2 spawn rate , 15 secs = x3 spawn rate, 7 =x4 spawn rate.
    this is how you program things any basic skilled coder could write this in a hour or less.
    (0)

  5. #5
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by jebali View Post
    ooo can I answer this its is beyond easy, speed of npc death . tada so beyond simple.
    npc dies in 60 sec = x spawn rate , 30 secs - x2 spawn rate , 15 secs = x3 spawn rate, 7 =x4 spawn rate.
    this is how you program things any basic skilled coder could write this in a hour or less.

    so your idea is to calculate the spawn rate base on first mob(or first set) that die?
    what if we have 30 people runing FATE, and 1 -2 people running ahead to next fate and starting kill mob, and end up take a while to kill it. at the point the FATE spawn rate will be lock to lower spawn rate and end up being too easy when the rest of the poeple get there.

    It also possible to have a troll group running around and messing up the spawn rate on purpose by kill the first mob. .S
    Not really sure if your idea will work tho.




    Also
    (1)
    Last edited by Remn; 01-04-2014 at 09:00 AM.

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    We don't need FATEs to scale to the number of players that completed it LAST TIME. We need FATEs that scale to the number of people in the area THIS TIME. I am having a hard time believing a professional game development company even came up with such a badly thought out system.
    This is difficult because it would have to be done on the fly. You can't really scale an NM up or down after someone has started fighting it, and "kill the mobs" fates could only reasonably scale as new waves spawn. It would be unfair to the people already fighting if the monsters suddenly gained more HP because some people who might even just be passing by entered the FATE radius. You need to consider the reprecussions of your ideas.

    Most of the time participation in fates will be fairly consistent so this really isn't the issue you're making it out to be. If the participating population suddenly decreases, it will only be more difficult once. Not a big deal.
    (0)

  7. #7
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Emblemelite View Post
    How many different threads can the community make about the same issue? Does anyone use the search option?
    No.

    /10char
    (0)

  8. #8
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Defiance did a good job I think with their Fate system. If the entire "Fate" was killed quickly (or lots of players) then 2 additional hard intended for a larger crowd also spawns. If less people, or the fate finishes slowly, then the additional waves do not spawn. It sort of judges on the fly by spawning 2 progressively harder waves or not.

    Of course, this doesn't work with single boss or collection fates, but....
    (0)
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  9. #9
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Alhanelem View Post
    This is difficult because it would have to be done on the fly. You can't really scale an NM up or down after someone has started fighting it, and "kill the mobs" fates could only reasonably scale as new waves spawn. It would be unfair to the people already fighting if the monsters suddenly gained more HP because some people who might even just be passing by entered the FATE radius. You need to consider the reprecussions of your ideas.
    SQE has systems that track who has aggro on enemies; the amount of targets with active aggro on enemies should be enough to determine how many are active in a fight and how the system needs to adjust itself.

    Some may ask about people that leave FATES? It's already in the game that after you reach the leash length of an enemy, they drop aggro and are no longer on the active list to determine difficulty in the FATE. Some people will troll the system, of course, but not enough to impact the system in a notable way (if done properly), and if by chance they do cause a disruption, make that a reportable offense under griefing.

    Instead of giving SQE free passes on everything, maybe they should actually be held to a standard.
    (3)
    Last edited by frostmagemari; 01-04-2014 at 10:19 AM.

  10. #10
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Alhanelem View Post
    This is difficult because it would have to be done on the fly.
    Other MMOs manage it.

    Scale the FATE to the number of people in the zone at the time it spawns. Easy as pie (and pie is very easy to bake). You can also implement successive "phases" of a FATE that only occur if previous phases are completed on time (i.e. if there's enough people participating) and introduce harder encounters.

    Quote Originally Posted by frostmagemari View Post
    Instead of giving SQE free passes on everything, maybe they should actually be held to a standard.
    I like you!
    (2)

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