to be honest if it went to steamOS and lunix i would love to see a mac port as wellwould be fun to see this game get so meny users from the mac user base and the lunix user base as well as the millions on steam
![]()
to be honest if it went to steamOS and lunix i would love to see a mac port as wellwould be fun to see this game get so meny users from the mac user base and the lunix user base as well as the millions on steam
![]()
Sometimes you just got to have Some fun
OGL and DirectX (Direct3D) are just hardware wrapper libraries. OGL also has extensions that can access the same stuff DX11 does. Code wise they look similar with some minor differences (column vs row matrices, different function names, and I think their shaders are done differently... I have only coded OpenGL).
Most engines are built so the low level stuff (setting up the shaders and sending the verts to the GPU side) is decoupled from the general high level stuff (the game code), so that porting between platforms is easier.
The best we can hope for is for them to make it more WINE friendly. Some major progress has been made since I last tried in WINE, like the fact that you can actually patch, but there's still some glitches.
The IE wrapper Squeeny made as launcher is absolutely evil. For now, the way to solve those issues is mostly with development of WINE itself, so we must keep our fingers crossed and/or contribute with code or detailed bug reports.
"Absurdity is the only reality."
~Frank Zappa
i would love see it on the steamos im big linux man my self
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.