Quote Originally Posted by Delsus View Post
You forget the PS3 version HAS to use OpenGL as the PS3 doesn't support Dx, now I'm no programmer but it should be able to be ported from the PS3 version (I am aware there will be issues due to the cell CPU in the PS3) or at least do it the same way as the PS3 version. The fact is we have an OpenGL client already so it can be done.
And you forget that the CELL processor is not x86, and that the game is micro-optimized as hell to make it run. And that the PS3 uses PSGL, which may be based on OpenGL ES 1.0, but features MANY personalized instructions. It's just not the same thing.

At least read something reliable before stating facts, gosh, that hurts.