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  1. #1
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    You don't know what needs to be done to make ARR a "SteamOS" game. That much I know, since you even didn't use the search function in the forums.

    ARR on PC is a DirectX9 game. It would need a port to OpenGL. That's no small feat, since there are implied plans of an upgrade to DX11 in the future, which furthers distance the game from a chance of being ported to OpenGL. There are also other issues, like input, sound, etc., but the usual champion of screwing ports of games is the graphical part. You see, ARR is so tied to Windows features that the launcher itself is a lousy Internet Explorer box for the login.

    The chances are zero as of now. Unless they have planned this from months ago in development, there's no way ARR will present itself either on the initial line-up or in the first year of SteamOS.
    (1)
    "Absurdity is the only reality."
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  2. #2
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    Delsus's Avatar
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    Delsus Highwind
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    Odin
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    Quote Originally Posted by cotti View Post
    ARR on PC is a DirectX9 game. It would need a port to OpenGL. That's no small feat, since there are implied plans of an upgrade to DX11 in the future, which furthers distance the game from a chance of being ported to OpenGL. There are also other issues, like input, sound, etc., but the usual champion of screwing ports of games is the graphical part. You see, ARR is so tied to Windows features that the launcher itself is a lousy Internet Explorer box for the login.
    You forget the PS3 version HAS to use OpenGL as the PS3 doesn't support Dx, now I'm no programmer but it should be able to be ported from the PS3 version (I am aware there will be issues due to the cell CPU in the PS3) or at least do it the same way as the PS3 version. The fact is we have an OpenGL client already so it can be done.
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  3. #3
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    Quote Originally Posted by Delsus View Post
    You forget the PS3 version HAS to use OpenGL as the PS3 doesn't support Dx, now I'm no programmer but it should be able to be ported from the PS3 version (I am aware there will be issues due to the cell CPU in the PS3) or at least do it the same way as the PS3 version. The fact is we have an OpenGL client already so it can be done.
    And you forget that the CELL processor is not x86, and that the game is micro-optimized as hell to make it run. And that the PS3 uses PSGL, which may be based on OpenGL ES 1.0, but features MANY personalized instructions. It's just not the same thing.

    At least read something reliable before stating facts, gosh, that hurts.
    (0)
    "Absurdity is the only reality."
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  4. #4
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    ryanleesipes's Avatar
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    Kaiser Dreadnaught
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    Adamantoise
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    Thaumaturge Lv 50

    Reply to Cotti

    Quote Originally Posted by cotti View Post
    You don't know what needs to be done to make ARR a "SteamOS" game. That much I know, since you even didn't use the search function in the forums.
    Harsh much? I realize that ARR on the PC is a DirectX9 game. I didn't ask if it would be easy to port, I simply asked if anyone had heard any rumors and what the proper channel was to ask SE via the community. However, I do agree with you cotti, that it is unlikely to be in the initial line-up or even in the first year of SteamOS unless they were already eyeing the platform.
    (0)

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