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Thread: Issues on GP

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  1. #1
    Player
    Highlanderx's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Deadzone Night
    World
    Leviathan
    Main Class
    Conjurer Lv 16
    Quote Originally Posted by HEC View Post
    THIS!
    This is handled really badly at the moment and need to be looked into by SE.
    For a game that stresses, being anything at any time. Almost everything to do with switching classes was handled badly. Everything but actually switching classes, is a convoluted mess. My, Biggest gripes are
    1. GP reset when switching, along with the 30second or so delay to use any skills. It hurts you to switch to help someone out with a Raise or to join a FATE. Not to mention DoL can't get a reward for participating, but mobs from it can disrupt your gathering.
    2. Having to switch to a specific class to repair anything. along with gear being put back into chest in a random spot. makes something that should be extremely easy and fast. a pain.
    3. Armory Chest to small, especially with the introduction of PvP. 8 battle classes x 2 + 8 crafting classes + 3 gathering classes = 27, only have 25 slots. we need extra once they do Vanity slots.
    4. No Tackle Box for fishing. with a ton of Bait needed for fishing
    5. No pulling crafting materials from Retainers or crafting chest. makes crafting on the go, problematic.
    (4)

  2. #2
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Highlanderx View Post
    ... along with gear being put back into chest in a random spot. makes something that should be extremely easy and fast. a pain.
    The way the gear set changing is "handled" is messed up so badly! See my (already accepted) Gear Set Bug report and also related Inventory Bug report. Especially the Gear set bug is pretty annyoing as it keeps constantly loading the wrong gear items (incorrect materia set, level of wear or spirit bonding) so it makes my blood boil every time I need to change such affected gear sets now
    (1)

  3. #3
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Highlanderx View Post
    4. No Tackle Box for fishing. with a ton of Bait needed for fishing
    Woot, someone actually cares about FSH. Bravo! Personally I'd love to see FSH given something to actually spend their GP on. As it stands, it's a worthless attribute. Just one of the many problems with the class...
    (4)

  4. #4
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    I really don't have a problem with current system. If you synth what's the name "currant" its' a used item that replenish 300 gp (with cooldown). I think it's craftable also...alchemy?

    What I find helpful to regain gp is simply harvesting nodes for crystal or just plain resellable/crafting items. You get 25gp/node and can quickly regain entire bar rather than standing around waiting for the tics. I tend to use this after a gathering leve...who doesn't need crystals?

    I wouldn't mind a job action that bumps the number of tp return say...double per swing for say for 25gp? Though, this would break the leve challenge somewhat if you could use this to regain gp on regular node and then gather leve node. So maybe not.
    (0)

  5. #5
    Player
    Highlanderx's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Deadzone Night
    World
    Leviathan
    Main Class
    Conjurer Lv 16
    Quote Originally Posted by Covenant View Post
    I really don't have a problem with current system. If you synth what's the name "currant" its' a used item that replenish 300 gp (with cooldown). I think it's craftable also...alchemy?

    What I find helpful to regain gp is simply harvesting nodes for crystal or just plain resellable/crafting items. You get 25gp/node and can quickly regain entire bar rather than standing around waiting for the tics..
    1. that GP item is not craft-able, it also can only be used once every 5 minutes.
    2. Most nodes only give you 4 harvest attempts. You get 4GP an attempt so most nodes give 20 GP not 25GP.
    3. Have you ever timed GP regen vs. harvesting a node? Time wise, they work out to close to the same. Also, harvesting can take a lot longer if there are any Fates near by due to lag.
    It just seems faster, since your not standing around doing nothing, watching the clock tick.
    (0)

  6. #6
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Highlanderx View Post
    2.You get 4GP an attempt so most nodes give 20 GP not 25GP.
    3. Have you ever timed GP regen vs. harvesting a node? Time wise, they work out to close to the same.
    2. Nope - it's definitely 5 GPs per swing (however your "calculation" is correct - it's +20 GP for 4 attempts nodes).
    3. It's Faster for sure - I've measured / tested it myself mainly when the unspoiled node is about to dissapear from the same "start point" I'll gain GP significantly faster while gathering than just iddling ...
    (0)