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Thread: Issues on GP

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  1. #3
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Revoked View Post
    I would be happy with GP coming back at the same level it was when you switch classes.
    THIS!

    I hate to "loose" 600 GP to switch to some other class (let's say to repair gear, raise someone or turn in / accept some class specific quests in the location I'm currently in) and then wait around 10 minutes to get it back to 600. What I do now when "wating" or travelling anywhere is to always change to one of the DoL classes to have the GP charged just in case ... still annoying though This is handled really badly at the moment and need to be looked into by SE. I can understand a small cooldown in range 10 - 15 seconds top like when you switch to other clases and need to wait for all the cooldowns to reset but this is simply way to much.

    I also support the idea of the increased GP regen when HQ-ing and / or chaining as well as having both time and node hit regen for highest class levels.
    (1)
    Last edited by HEC; 01-06-2014 at 09:46 PM.