... I'd really like to know if this is legit. Having insight to what happened behind the scenes of the games that make you say, "What the hell were they thinking when they released this?" is priceless. I really wish there was such a post like this for FFXIV to answer some of the burning questions.
I played Warhammer for six months before I just couldn't stand it anymore. It had miles of potential, but was released buggy and unfinished, with a lot of missing content (sound familiar?). The game wouldn't straight out crash if you alt+tab, but it was close (it had a very hard time recovering). There were supposed to be three starting cities for each faction, but it was released with only one on each side. The professions were the worst most anemic excuse for a crafting system I've ever seen in an MMO. It was definitely an afterthought. And the regular quests were horribly bland, nothing but kill x number of y. And I mean, literally nothing but. The only things they got right were the public quests, the RvR (PvP), and the Tome of Knowledge (which was this amazing bestiary, achievement and quest tracker). But half the public quests bugged out and the PvP class balance was way off and not addressed for months on end. Warhammer also initially made the same mistake SE did in terms of communication and feedback - they originally refused to implement official forums. They finally caved, but not before putting a lot of people off.
Again, some of the specifics may be different, but a lot of it sounds very familiar. I wish the game developers in so many clueless companies could sit back and watch from our vantage point. As gamers, we see the same trends in what makes an MMO fail. And it keeps happening, over and over, to the point it makes me sad and sick.
If this blog is a true account of someone on the WAR dev team, it actually does break my heart to hear of the years of blood and sweat that went into the game, only to have no choice to release something that's not ready, or be fired. Greed and arrogance from the higher-ups win out in the end.
Western MMOs do not typically recover from failed launches. Never EVER release something before it's ready. It will most likely spell certain death for the game.