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  1. #1
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
    Location
    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    @OP

    The first time i played FF14, it immediately resembled old-school turn-based battle yet in real time. I really enjoyed it and knew people would call it slow. It seems like people these days can't stand turn-based RPGs or anything not resembling FPS and the contributions the genre has touched on.
    More importantly, the MMORPG genre in and of itself seems to be embedded in everyone's brains that every single MMO is to be held to this artificial standard that needs to be applied to every MMO or it becomes instant fail.

    Personally, I'm welcoming auto-attack after having played for so long. Now that spamming is a non-issue, i just want strategic battles.
    It was always sad that WoW raids were so dynamic and made FF11 fights look like play-doh. By this, i mean i don't want them to think they can just toss in FF11 fights & environmental gimmicks and call it good.
    This has always been my top worry for FF14, over everything including the flaws.

    Crappy FF11 + Environment example:

    Monster is tank & spank. Once HP reaches a certain % it uses an omgWTF ability that can easily be avoided with a stun or moving OOR.
    The monster is immune to Physical while the lights are out & immune to magical while the lights are on. Each time lights switch off & on he resets hate (FF11 made a habit of hate resetting with VNM, please don't do this again, all the time).

    MoreAwesomer Example:
    Same as above but monster could have body parts that need to be focused on. Perhaps they regenerate over time. The monster might warp around or run off real quick to heal. If say, archers didn't disable his movement (legs?) he'll rush the healers and eat them.
    Now assume we're fighting an Ochu. He uses draw-in on a few healers and maybe a tank (they are essentially riding on Ochu while he drains them). The rest of the party would need to find a weakness to exploit to free the members. Maybe they kite Ochu into a geyser that randomly shoots up and he falls back down freeing everyone.
    Now he does it again, but this time he won't fall for the geyser trick again (etc etc).

    I don't expect anything this epic, but for gods' sake please give us a challenge.



    [coolStoryBro]
    I just had this conversation yesterday with a RL friend about taking Final Fantasy into the MMO genre. He didn't like the console elements in the MMO. The menu-driven system of interacting with, practically, everything further turned him off.
    Overall, he's comfortable with keyboard + mouse & playing games similar to Rift/WoW and believes that's what MMORPGs are & should be modeled after.

    I was pretty much saying that as long as FF14 can become addicting/immersible then it'll be on the right track. He went on about the need for general novelty items and how they're key to drawing in people (mounts, pets, fireworks, tossin' a ball back and forth, etc...) I responded that not every single MMO needs to have modern day humor & elements because it would break immersion in game setting (that didn't seem to matter).
    I interjected that i would rather have mini-games, card games & a place like the golden saucer than just novelty items. We finally agreed that if they could cater to both the things we like in the game then they could really reach out to everyone (especially if we found ourselves teaming up to obtain the things we like).

    It's sad that i know most people think the same way when they think MMORPG (maybe not around here though).
    (0)
    Last edited by Tezz_Xivectro; 06-15-2011 at 09:20 PM.

  2. #2
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    Join Date
    Mar 2011
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    Ul'dah
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    Same as above but monster could have body parts that need to be focused on.
    Yes! I love it. It can be one mob but multiple body parts and it would feel like you're fighting a group of mobs. For example a scorpion with a stinger, you can strategize to take out the stinger fast because it deals deadly attacks or ignore it altogether and just kill the scorp. I think this would make way for some interesting fights especially if the mob gets extra tough after some time where taking it down fast becomes mandatory.
    (1)
    Last edited by Mack; 06-16-2011 at 06:52 AM.

  3. #3
    Player
    Moth's Avatar
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    Mar 2011
    Location
    Valkurm Dunes
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    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    What is a "Wy" ?
    (0)

  4. #4
    Player
    Evangela's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    we have to stop this circle!

    playing this game is your SIN. they just give us some hope and sacrifice one patch every 10 years to keep Eorzea in calm.

    we must defeat SIN and this Dream Eorzea will end.


    I'm JK
    (2)

  5. #5
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Evangela View Post
    we have to stop this circle!

    playing this game is your SIN. they just give us some hope and sacrifice one patch every 10 years to keep Eorzea in calm.

    we must defeat SIN and this Dream Eorzea will end.


    I'm JK
    i c wut u did thur
    (1)

  6. #6
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by FromZanarkand View Post
    So the question I have for the community is: is the current team's solution to FFXIV just modeling it after MMO systems that have already proved successful in other MMO's, making it yet another copycat MMO? I know they're going by the feedback they received but is this really the solution? Will this really make it successful? And to the current development team: If you are just revamping things based on other MMO's systems (like the auto attack) what will make FFXIV unique? What will make me want to play FFXIV's auto attack instead of another MMOs auto attack system? Many believe that FFXIV isn't failing but ALREADY failed. Is making FFXIV resemble other MMO's really what's going to put this game on the map and revolutionize it?
    I can't answer those first questions because those are directed to the Dev team and Yoshi-P.
    They know what they want to be done. And we'll hate what they'll do, because humans have this hatred for SE because they don't do what they want, and SE is doing what they want.

    I don't care as long as Yoshi keeps his words. And by his words I mean "To give a Final Fantasy feeling". As long as there is that, I'll be happy.
    (2)

  7. #7
    Player
    CptGrimlock's Avatar
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    Mar 2011
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    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Renshi View Post
    I don't care as long as Yoshi keeps his words. And by his words I mean "To give a Final Fantasy feeling". As long as there is that, I'll be happy.

    I like that Renshi,now let's just wait and see.
    (1)

  8. #8
    Player
    fredtma's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    70
    Character
    Ecclesiae Dei
    World
    Louisoix
    Main Class
    Armorer Lv 70
    adding auto attack and a couple of ws is not redesigning the battle system in my books.
    I don't care if it is not complete I am sooooooooooo dispointed
    (1)
    I am who I am. I am not someone else, nor would I ever wish to be

  9. #9
    Player Eekiki's Avatar
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    Mar 2011
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    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by fredtma View Post
    adding auto attack and a couple of ws is not redesigning the battle system in my books.
    I don't care if it is not complete I am sooooooooooo dispointed
    Don't forget the cosmetic changes to the action bar!
    (1)

  10. #10
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by fredtma View Post
    adding auto attack and a couple of ws is not redesigning the battle system in my books.
    I don't care if it is not complete I am sooooooooooo dispointed
    I'm holding judgement for now, but it's most likely going to be mediocre like everything else, and they'll set themselves back once again. I dearly hope that dungeon monsters are going to be difficult enough to require player specialization and not boring free-for-alls like open world monsters; otherwise, jobs are going to be pointless.
    (1)

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