@OP
The first time i played FF14, it immediately resembled old-school turn-based battle yet in real time. I really enjoyed it and knew people would call it slow. It seems like people these days can't stand turn-based RPGs or anything not resembling FPS and the contributions the genre has touched on.
More importantly, the MMORPG genre in and of itself seems to be embedded in everyone's brains that every single MMO is to be held to this artificial standard that needs to be applied to every MMO or it becomes instant fail.
Personally, I'm welcoming auto-attack after having played for so long. Now that spamming is a non-issue, i just want strategic battles.
It was always sad that WoW raids were so dynamic and made FF11 fights look like play-doh. By this, i mean i don't want them to think they can just toss in FF11 fights & environmental gimmicks and call it good.
This has always been my top worry for FF14, over everything including the flaws.
Crappy FF11 + Environment example:
Monster is tank & spank. Once HP reaches a certain % it uses an omgWTF ability that can easily be avoided with a stun or moving OOR.
The monster is immune to Physical while the lights are out & immune to magical while the lights are on. Each time lights switch off & on he resets hate (FF11 made a habit of hate resetting with VNM, please don't do this again, all the time).
MoreAwesomer Example:
Same as above but monster could have body parts that need to be focused on. Perhaps they regenerate over time. The monster might warp around or run off real quick to heal. If say, archers didn't disable his movement (legs?) he'll rush the healers and eat them.
Now assume we're fighting an Ochu. He uses draw-in on a few healers and maybe a tank (they are essentially riding on Ochu while he drains them). The rest of the party would need to find a weakness to exploit to free the members. Maybe they kite Ochu into a geyser that randomly shoots up and he falls back down freeing everyone.
Now he does it again, but this time he won't fall for the geyser trick again (etc etc).
I don't expect anything this epic, but for gods' sake please give us a challenge.
[coolStoryBro]
I just had this conversation yesterday with a RL friend about taking Final Fantasy into the MMO genre. He didn't like the console elements in the MMO. The menu-driven system of interacting with, practically, everything further turned him off.
Overall, he's comfortable with keyboard + mouse & playing games similar to Rift/WoW and believes that's what MMORPGs are & should be modeled after.
I was pretty much saying that as long as FF14 can become addicting/immersible then it'll be on the right track. He went on about the need for general novelty items and how they're key to drawing in people (mounts, pets, fireworks, tossin' a ball back and forth, etc...) I responded that not every single MMO needs to have modern day humor & elements because it would break immersion in game setting (that didn't seem to matter).
I interjected that i would rather have mini-games, card games & a place like the golden saucer than just novelty items. We finally agreed that if they could cater to both the things we like in the game then they could really reach out to everyone (especially if we found ourselves teaming up to obtain the things we like).
It's sad that i know most people think the same way when they think MMORPG (maybe not around here though).