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  1. #21
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Warlyx View Post
    no need for spawns/repops ect , just purple circle that when 8 party members are whitin the circle the boss spawns.....or like chimera , out in the world but u get a instanced boss
    Trying to avoid everything being instanced lol........ thats the point of this thread
    (0)

  2. #22
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Volsung View Post
    Trying to avoid everything being instanced lol........ thats the point of this thread
    whats wrong with having to go to end of a dungeon /zone ,touching a door and going to a intanced boss??? or touching something and boss spawns , u have traveled there thats what we want ,more ppl in the world , more adventures ...that doesnt mean we have to fight X boss with 50 ppl watching (ps3 players )

    traveling to any primal on FFXI was an adventure (ifrits cauldron any1?) yet primals were instanced.
    (2)

  3. #23
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Sense of adventure in this game is removed by a few factors:
    1. Zones being small. If you can easily see the boundaries to everything, there's no adventure.
    2. Zones are safe. Very short mob leashing and everyone-can-kite means moving between locations is trivial, there's no adventure.
    3. Content is handed over on a plate. Quest icons and objective markers mean you never have to think about what to do, never have to find content, there's no adventure.
    4. Thinned down and simplified content means there's usually only one right and easy way to do everything, and most of the times it's obvious, there's no adventure.
    We don't call a stroll down the street to the convenience store an adventure, that's why there's no adventure in the Eorzea.

    Note that I'm talking about the world, not about dungeon fights. Although the adventure in dungeon fights tend to disappear quickly for slightly different but very similar reasons.
    (8)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  4. #24
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    There are plenty zones that are pretty barren since there isn't much to do therr anymore. Treasure hunts are a good way to explore, but I wish there are more ways.
    (2)

  5. #25
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    1000 likes to you OP. I want to get lost in a zone and end up stuck in some dangerous place surrounded by aggro mobs that would easily kill me if they spotted me. Remember that hatred you had for certain mobs in XI and 1.0? (gobbies in the jungles come to mind in XI as well as those crazy high level areas in 1.0). I want to feel that again! I want to explore areas but also worry if I'm actually going to make it through that area alive! instead of thinking "oh look... a mobs aggroed me that I can easily kill but I can also sprint away from as easily, so I may as well do that as there is no danger either way". YAWN!
    (3)

  6. #26
    Player
    Niadissa's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Niadissa Nelhah
    World
    Lamia
    Main Class
    White Mage Lv 90
    Easily one of the best experiences I have had exploring, was running through a bunch of high level area's to get to the next town. The one that comes to mind is in Everquest, going from Qeynos (the western Human City) to Freeport (east coast human City) you had to go through several very large zones, talking like 20 minutes to get across some of the zones, and some of them were even larger then that such as North, south and east Karana, go up through High Pass (either had to have a run speed buff or be able to turn invisible) get past all of the orcs and Gnolls then still go through Kithicor forest, full of undead if you happened to get there at night, and finally go through the east and west commonlands to get to freeport. All in all was a journey that could take hours, especially if you were unlucky, but the sense of accomplishment was cool the first time.

    Granted, if you had to do it more then once, such as dying just before making it to the safety of town, it really sucked lol. I'm not advocating for this scale, but the idea of Large, open, and dangerous areas is very much something I would love to see.
    (3)
    Last edited by Niadissa; 01-04-2014 at 12:30 PM.

  7. #27
    Player
    Mohamed's Avatar
    Join Date
    Dec 2013
    Location
    Montreal, Quebec, Canada
    Posts
    19
    Character
    Mohamed Elmankabady
    World
    Mateus
    Main Class
    Archer Lv 28
    I completely understand the OP and I agree 100 % with the OP. See my thread: http://forum.square-enix.com/ffxiv/t...and-I-know-why

    You actually described how I feel perfectly with "corridoring"... seriously... you are not alone.
    (2)

  8. #28
    Player
    Noodle's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Wren Myrmer
    World
    Balmung
    Main Class
    Culinarian Lv 50
    Great post Leowilde, I agree. This is common in theme park mmos, and it was sad to see SE couldn't incorporate open world elements from FFXI into FFXIV. Or even parts of FFXIV 1.0. While I didn't like the copy paste, and the lack of purpose with some of the old terrains, I did appreciated the vastness and sense of hugeness I got while playing.

    I too, want the world to feel more alive and less programmed. I want to discover unique corners or grottos that are hard to get too, travel huge swaths of forest and fields, and find strange monsters. I want it to feel like an actual world and not a themepark. The first MMO to create an actual believable (in the sense of scale), alive, and fun world to explore will make me a fan for life. I love this game, and their are definitely some amazing places that have been created, but I just feel so detached and apathetic about it.
    (2)
    XIV SOURCE | Final Fantasy XIV Database and Community
    www.xivsource.com

  9. #29
    Player
    ToraoKoga's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    198
    Character
    Cormoran Wilhelm
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Can we climb mountains and hills too
    (0)

  10. #30
    Player
    Neo_Genesis's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Gavin Malone
    World
    Sargatanas
    Main Class
    Conjurer Lv 63
    I completely agree with the OP. I remember in FFXI when I finally finished enough of the CoP storyline to gain access to Lufaise Meadows.. OMG the music, the atmosphere, the ambiance... Around every corner there were dangerous mobs, and beyond that beautiful scenery to enjoy.. I spent literally days just exploring this beautiful area and I finally came across one of my favorite AFK spots in the game: a secluded, multi-tiered waterfall with a shimmering rainbow in the backgroud... I would love just sitting there and watching my tarutaru's head bob back and forth... I miss stuff like that...

    Bring it back!
    (5)

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