Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 50
  1. #11
    Player
    Anomander_Rake's Avatar
    Join Date
    Jul 2011
    Location
    I call Gridania home.
    Posts
    13
    Character
    Ezrael Azara
    World
    Seraph
    Main Class
    Lancer Lv 60
    I would love to see something like this, I could spend hours running around the vest expances of the maps in offline FF games, searching for every little hidden secret. with puzzles and strange little quests and mini games throughout. But as you say, the sense of adventure and wonder. I feel that is also kind of missing.
    (2)

  2. #12
    Player
    Devilray's Avatar
    Join Date
    Sep 2013
    Posts
    126
    Character
    Devilray Asura
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I've touched on this subject many times, but the traveling and sense of danger is a joke in FF14. Why can I mount through all the beastman camps and not even come to close to dying? It is because the mobs are on a leash and run back to their original spot. Plus, all of them hit like girls at lvl 50. It is one of the reasons why people want FFXI 2.0. And, the beastman are a joke in ARR. You wouldn't get that far without sneak/invis in FFXI's beastman zones, and those zones are freaking HUGE, scary, and open world.
    (8)

  3. #13
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    Quote Originally Posted by Dyvid View Post
    I take it you don't do treasure hunting or beastman dailies?
    I do not, my level is not high enough. In any case I am not talking about these things, which seem to me more like quests. I am putting focus on the non-triggered content, the experience of roaming the fields.
    (2)

  4. #14
    Player
    ErBear's Avatar
    Join Date
    Aug 2013
    Posts
    248
    Character
    Elu Zaltana
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Hello Rokien here, I've been trying to get this done since 1.0. +1 for me.
    (5)

  5. #15
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    I would like to see some areas away from Aetherytes that even a chocobo won't go into because it's afraid, forcing you to go on foot and perhaps even fight your way through just to get somewhere. Perhaps something showing that the beastman strongholds are merely camps, and the real stronghold is an open world temple you have to fight your way through just to get to a location.
    (4)

  6. #16
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Naberrie View Post
    I would like to see some areas away from Aetherytes that even a chocobo won't go into because it's afraid, forcing you to go on foot and perhaps even fight your way through just to get somewhere. Perhaps something showing that the beastman strongholds are merely camps, and the real stronghold is an open world temple you have to fight your way through just to get to a location.
    this is what i want too...i was scared to death in Castle Zhval while doing the shadow lord mission the 1 time i went there ><

    oh i remember that sneak dropping in the middle of group of mobs noooooooooo
    (3)

  7. #17
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    265
    Character
    Malthoran Madyson
    World
    Leviathan
    Main Class
    Summoner Lv 71
    as someone who never played 1.0 or FFXI..

    I'm a fan of exploration. Some more love to the Game World beyond Dungeons and Raids wouldn't hurt one bit.

    It's a gorgeous game world, tbh. It is a tough choice for me to decide whether XIV or GW2 has the more beautiful game world.

    I wouldn't mind seeing more attention given to it.
    (4)

  8. #18
    Player
    Despite's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    86
    Character
    Aberrant Kultist
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Agreed. This is one of the smallest mmo "worlds" ever.
    When did all this instancing and corridoring become considered fun?
    You can cross each zone in less than two minute and there's absolutely no danger anywhere.
    Casual Fantasy XIV A Realm Reduced.
    (5)

  9. #19
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Hello Leowilde,

    I agree with what you are saying 100%, and hope that in the future we will be increasing
    our content both inside and outside of instances.

    I hate having to feel like we have to leave our world to go on these adventures. Not everything
    needs to be instanced.

    I believe three current contents point us in the right direction, and if built upon, they could flourish
    and provide room for other contents to be added. The three contents are: behmoth/odin, the
    daily beastmen quests, and treasure hunting

    The first of which are a large scale fate that requires multiple parties to down. That is a great addition
    and if we could see more fates like this spread throughout the world, and on various timers, I think
    many gamers would be very happy. Add some good loot, and maybe even a small% drop increase to
    the first two claiming parties, and it could even welcome back open world competition.

    The second of which, is a content that gives players multiple objectives as they cruise into beastmen
    territory. Which the strongholds are very small now, and easy to traverse, this puts us right into
    oppositional territory. That's absolutely wonderful, and I hope in the future we have more things like
    this. (getting sahagin and kobold next I believe)

    The third is treasure hunting. Simple, but gets you out there doing something.

    These three things together along with other types of contents that could be added later would really
    let overworld adventure flourish.

    The one thing I see right now the game needs is an end game, objective based area. I dont want to
    compare to sea/sky of FFXI, but maybe something like that with only half hour repops and forced pops
    only. (rather than 4-8 hour pop windows of yesteryear). Add to that we will ahve same server alliances
    soon, and their creativity could create something spectacular!
    (1)

  10. #20
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Volsung View Post
    The one thing I see right now the game needs is an end game, objective based area. I dont want to
    compare to sea/sky of FFXI, but maybe something like that with only half hour repops and forced pops
    only. (rather than 4-8 hour pop windows of yesteryear). Add to that we will ahve same server alliances
    soon, and their creativity could create something spectacular!
    no need for spawns/repops ect , just purple circle that when 8 party members are whitin the circle the boss spawns.....or like chimera , out in the world but u get a instanced boss
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast