I hate how they took an awesome zone like mor Dhona and turned it into Lower Jeuno 2.0
I hate how they took an awesome zone like mor Dhona and turned it into Lower Jeuno 2.0

A good compromise, in my opinion, for duty finder and exploration is that once you get a group via the DF you have to travel too the dungeon. Give everyone 5mins or so of travel time. Also for premade groups on servers you could just travel to the dungeon to bypass the possible wait that happens when you use the duty finder.
And as for teleporting I kinda wish you could only use it while interacting with an aetheryte. But you could use return anywhere.
I miss traveling as much as the next person but, someone said their best experience in FFXI was in CoP, that was an expansion, ARR still has time for growth.![]()
Sense of adventure, more than just dungeons +1
New hard locations with tough challenging content where players have to band into parties in order to survive powerful (Heroic) monsters. I would very much like to socialize on the field and run content together than depend on Duty Finder.
Even in 1.0 there was no fear of the high level enemies because there is no exp loss.
I agree there needs to be more to the world itself aside from fates. I would love to see less instanced content, though I am not down for the rebirth of HNMs. I've read a lot of great ideas in here!
I can only think that, with limited resources at present, instances will be the big focus at first (along with fixing some obvious glaring issues, hopefully). But I remain really optimistic in regards to expansions! After all, Eorzea is simply one part of the world. And what a big world it could be! Full of dangers, adventures, and hopefully not aetherytes every fifty feet.
There are a few things that really bug me about the "open" world in this game.
One is the constant zoning into new zones. It really kills the immersion for me when there is a loading screen between changing between any zone in the game. Having an actual open world where you can just simply walk between the zones or to get into certain building really helps create a believable world your character is in. Another problem I have is that the game restricts where the player can go wayyyyyyyyyyyy too much. If I want to jump in a lake and swim around I should be able to. If I want to climb on a mountain or jump off a cliff to my death I should be able to. I have a lot of fun memories just jumping around while doing nothing seeing where I could get to in WoW. Seeing if there was some hidden thing that not many people take the time to find. I think by far the overly restricting places you can take your character is my biggest problem with the world in FF14.
Sometimes it just feels like I log in and my character is stuck in a box. Zone into a new place and you are in a different box, just shaped differently. Now, there are some beautiful places in the game so I don't want to make it sound like world is horrible, I just wish the game wasn't so restricting and just flowed together more nicely.
played 2-3 months til hit lvl50, really amazed by the beauty of the game, and i could say that the other games' graphic are nothing more than an incomplete 2D game compared to ffxiv, but then i got bored and didnt feel any urge to continue, now im on a kinda hiatus and wait to see if the game is really worthy for me spending time with
We are pretty serious about the game!
I miss zones in a huge world. I want to play ffxi
I agree 100%
However I think SE will just read this and think "oh they're asking more fates!"
I'm tired of doing CT over and over again.
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