I played since the release of XIV 1.0, and I've seen all the changes that has been made to the game since the beggining up until now. When ARR came it brought a lot of good changes, like more unique location design - you can actually tell two settlements apart now: Camp Drybone has the Church of Saint Adama Landama, Fallgourd Float is, well, very different from Drybone etc.

But when I browse the forums and read Yoshi's letters, I see a lot of talk about endgame and everything centred around dungeons and primal battles. That's all good, but it seems the sense of the fictual world it's all a part of gets left behind. Everything is supposed to happen in some tucked away dungeon, and the world itself becomes nothing but the quickpath to those dungeons.

Isn't it possible to give the overworld some more attention? All those beautiful planes and forests, the desert and the barren fields, let them be more than just a means to an end (and an arena for FATE parties)?

I have said this in various posts through various threads on this forum, and I'll say it yet again: bring us some sense of adventure! Outside of the dungeons. We could need some areas that are actually large, and they don't have to have settlements and NPCs everywhere - in fact I'd rather they don't. It would be so nice to explore a large, uninhabited area and feel like I'm not around the corner of the next aetheryte (literally!). And there could be little things scattered in corners and bushes around the wilderness, little valuables for the passing adventurer to pick up.

And perhaps some high level mobs in some places that even lvl 50 players should not run recklessly into.

So to sum it up; more love to the areas outside dungeons and primal fights, some larger uninhabitet parts of nature. Adventure.

Please.