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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    now maybe we won't lose those precious few seconds off Quick Stride. I hate having to switch to a gathering class to get Quick. If Quick Stride will give me the full 30 seconds, I'll try and remember to always include that in my action bar.

    Oh and I can't wait to have the ability to save my action bar instead of having to macro in eactions!
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    837
    It's actually an incredibly small step.

    ...and it probably should've been reviewed before they OFFICIALLY RELEASED the game.
    (1)

  3. #3
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Verecund View Post
    It's actually an incredibly small step.

    ...and it probably should've been reviewed before they OFFICIALLY RELEASED the game.
    But it wasn't, it's now a new team and a new start and we're not living in 1 year ago. Get over it
    (1)

  4. #4
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Just because you can fluidly switch between passive and active doesn't mean that Fleet of Foot won't have an effect. Fleet of Foot effects movement speed with you weapon out. In essence, if you don't have Fleet of Foot, you'll still run slow with your weapon out, you just won't have to worry about that initial stop of pulling out your weapon.
    (0)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It's better, I don't like the fact the character slid along with no animation, but I guess they will add that eventually.
    (1)

  6. #6
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jinko View Post
    It's better, I don't like the fact the character slid along with no animation, but I guess they will add that eventually.
    Yea, I also noticed the out-of-place reverse-moonwalk :/
    (0)

  7. #7
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kam View Post
    Yea, I also noticed the out-of-place reverse-moonwalk :/
    I think this will be addressed in 1.19's "motion fine-tuning".
    (1)

  8. #8
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Or maybe everyone in XIV has them kiddies shoes with the roller skates built in - whats they called?..
    (0)

  9. #9
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    This is one of the things I'm most excited about. Being a caster, pulling out my weapon isn't really part of the excitement of the battle experience for me. Stopping to make an epic pose when taking up my wand is really just silly. Moreso, being a healer, it's important I can stay on my tank's heels and cure him/her quickly when they run into battle (and let's face it, you tanks always do, LOL). Removing the stop-animation will make things feel much smoother.

    Great big thumbs up!
    (1)
    Last edited by Rowyne; 06-16-2011 at 04:57 PM.

  10. #10
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Fleet of Foot is for fleeing b*tches =D
    (1)

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