Affiche les résultats de 1 à 9 sur 9
  1. #1
    Player
    Avatar de RegaDosei
    Inscrit
    mai 2011
    Lieu
    Uldah
    Messages
    85
    Character
    Rega Dosei
    World
    Hyperion
    Main Class
    Maître d'hast Lv 50

    Switch between passive and active modes while moving.

    First of all. This is awesome. I'm curious to find out whether there is a plan to implement an animation to go along with it. Will there be?

    In the letter XI video, the GLD does it. However rather than drawing his sword while moving it's more like switching between passive and active modes while sliding (And not in a cool way)
    New animations are due for 1.9. Is this when we'll see an update on that as well?

    Personally I don't care too much either way. Just would like to bring it to attention.
    Lets do it SE! Couldn't really take that long to implement could it? The animations are already there.
    (2)

  2. #2
    Player
    Avatar de Rentahamster
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    mars 2011
    Lieu
    Lindblum MRD50/THM50/LNC50
    Messages
    2 823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiateur Lv 50
    That would mean that they have to decouple the upper torso animation from the lower torso animation. Right now, all the animations are motion captured, so what they did is mo-cap a guy drawing a weapon and putting it away while standing still. They didn't mo-cap a guy doing it while running, so that's why it looks like what it looks like.

    I'm not sure if making the running legs animation separate from the weapon drawing animation is gonna be that easy.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player
    Avatar de RegaDosei
    Inscrit
    mai 2011
    Lieu
    Uldah
    Messages
    85
    Character
    Rega Dosei
    World
    Hyperion
    Main Class
    Maître d'hast Lv 50
    Ah, that's right...i forgot it was MC'd. I wonder why they felt the need to do it then.
    (0)

  4. #4
    Player
    Avatar de Webster
    Inscrit
    mars 2011
    Messages
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiateur Lv 50
    I agree the "sliding" is not cool. Hope they plan on adding an animation asap :P
    (0)

  5. 15/06/2011 11h17

  6. #5
    Player
    Avatar de yukikaze_yanagi
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    mars 2011
    Lieu
    Ul-dah
    Messages
    2 059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugiliste Lv 90
    tweak the motion of certain actions (as seen in the above video)
    A quote from the last letter, meaning the "sliding effect"
    (0)

  7. #6
    Player
    Avatar de Rinsui
    Inscrit
    mars 2011
    Messages
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Occultiste Lv 50
    What's the benefit of motion capuring when the animations look lackluster?
    (0)

  8. #7
    Player
    Inscrit
    mars 2011
    Messages
    1 651
    *slides across the topic momentarily on heels*
    (0)

  9. #8
    Player
    Avatar de Xquiel
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Couturier Lv 50
    Citation Envoyé par yukikaze_yanagi Voir le message
    A quote from the last letter, meaning the "sliding effect"
    nice!, i didn't read that part =D
    (0)

  10. #9
    Player
    Avatar de Carmillia
    Inscrit
    mars 2011
    Messages
    154
    Character
    Carmillia Burana
    World
    Ragnarok
    Main Class
    Élémentaliste Lv 50
    This is indeed going to be a nice improvement. I can totally live with 'sliding' for some time when taking the weapon out, waiting for them to fix it.
    I like that even better than the auto-attack in itself
    (0)