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  1. #41
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Rochetm View Post
    The better question is why should I add stress to my tanks and healers when I could be ranged and make the entire fight go smoother?
    This...

    Personally if I'm making a party for a long, annoying fight like Garuda I'd rather do it in a "safe" way.

    Edit: Melee's chance to shine in that fight?

    That is pretty much how we do HM... OT grabs red sister (which in EM is always Suparna), DPS deals with green sister alone. I always thought Chirada hits way too weak to make that fight fun for off-tanking, makes a lot of sense if the intended design is not having a tank take her. Since now, the DPS who would previously just stand casting now have something to do.

    I want to try it... hopefully I can find some people open to new ideas.
    (1)
    Last edited by Ri_ri; 01-04-2014 at 09:33 PM.

  2. #42
    Player
    YarozeX's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    101
    Character
    Kana Reith
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ri_ri View Post
    This.....
    As a tank that has so much to worry about in this fight and after so many wipes, I prefer the ranged method. To many times have I had Melee DPS die to wheels when moves are on a pretty set rotation (if DPS is good).
    (1)

  3. #43
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I just did Garuda Ex for the first time today and as a drg I got highest damage and didn't even see an issue of having dodge wicked wheel. Maybe my FC uses a different strategy from the rest of you guys, but I was never even close to dying during twins.
    (0)

  4. #44
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Lol Please look forward to it!
    (0)

  5. #45
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Yes it's easier to do it with ranged but "no melee allowed"? Already done it with 2 (and one time 3 melees). It's been said a few pages back, MT=Suparna and Garuda, OT=Chirada. After Chirada dies OT and MT swap Suparna and Spiny plume.


    Quote Originally Posted by Narcissus View Post
    People don't like to adjust, they like to complain.
    took the words right out of my mouth
    (0)
    Last edited by Lecreuset; 01-04-2014 at 09:46 PM.

  6. #46
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Please nerf Bards! and all range classes!
    (2)

  7. #47
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    We do it with 2-3 melees all the time, if your melees have trouble in this fight they are doing it wrong.
    Ranged are no match for a melee that knows what he's doing.
    Garuda doesn't even make it into the second storm-add phase.
    (0)
    Last edited by Atreides; 01-04-2014 at 10:57 PM.

  8. #48
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zumi View Post
    I have done it both ways. With all ranged, and with 1 or 2 melee. Its definitely slower with melee vs taking all ranged. Also less prone to dps deaths and wipes.
    you just did point the heart of the trouble... the game as it is try to balance melee vs range...but instead to make melee have the most output and give us fight like this... the ranged dps can still deal far more damage than melee, why? because of the mechanic... ranged talk of stop cast when they need to avoid a skill... true, but some jobs like the monk, when they need to move for more of 4-5 second are screw. because they will need a total of 9 action (4 with perfect balance) for be back to full dps... when for a black mage it take... 1 action. more important, exept bard for them ballad... no caster DD have any mana trouble... if they play well they never run out of mp. when it happend often for monk and dragoon. you gonna say, yeah but bard have tp song... go find a bard that will switch from mp to tp song?

    actually the game balance between melee vs range is soo much screw... that bring only 1 dps or no dps have become common. i have read recently (thanks reinhart) that yoshida think that the class the most balanced is the black mage... i was shocked and really angry by this statement. Black Mage, by a lot of it mechanic is by far, the jobs the most simple at play... you never have a trouble of mp (ice umbral or the skill that drain hp for get mp) it have the best burst of the game by really far (thunder 3 instant it's one of the most powerfull capacity of the game) indeed it rely on the proc and have little armor... but serioulsy all range have easy life in comparaison of the melee.

    we need to make our skill in the corect order, we need to get position, we need to avoid all the melee capacity of the boss and finally we need to be close of the boss.... if we are away a bit....we don't deal damage. and i don't talk of all the self buff we must get for be able to deal decent damage that often run out when we need to move.

    i understand why people act like this...it's natural, why bring a class that can screw the fight if not well played... worst that can deal less damage than other if you don't master it?

    but you know...all of this was said while the beta...did they listen? no.... will they listen now? i seriously hope it... or i predict a really really dark futur for any melee jobs.

    ps: indeed it's possible to do it with melee, but be honest, actually it's mandatory to bring max 1 melee dps for the limit mostly... exept if you play with your static... if you can decide what you will bring... most of the time mlee will come in last in your choice.

    i did forget, SE can make the game working with many different strategy... it will be the player that decide which one is the most used... because it's easy and efficient. whatever SE do it will alwas the player that decide. even if it's wrong to act like this...
    (1)
    Last edited by silentwindfr; 01-04-2014 at 11:36 PM.

  9. #49
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BlackPriest View Post
    Cool deal. I do more dmg than brd and on par with blm so your point again? Also wheel is after friction. See friction gtfo. win. Its not a hard fight. Stop trying to make everything easier by saying ranged is superior. Its not.
    On par with BLM if you exclude LB damage. We're easily ahead if you count that

    Monk is awesome in Garuda Ex. For the part where people generally think melee sucks, I usually help Chirada (we don't do the ranged on Suprana thing, all focus that add to get rid of double wicked wheels), Shoulder Tackle across the centre to Suprana, when she is dead, beat on Garuda until jump then casually stroll over to the spiny bubble.
    (0)


  10. #50
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by silentwindfr View Post
    you just did point the heart of the trouble... the game as it is try to balance melee vs range...but instead to make melee have the most output and give us fight like this... the ranged dps can still deal far more damage than melee, why? because of the mechanic...
    I don't think I've been beat by a ranged class in any fight (as drg) since 2.1 or been able to any melee as blm for that matter. A good drg has more controlled burst damage than blm, believe it or not. Sure, if a blm procs thundercloud 3 times in 10 seconds it's going to have great damage, but that is beyond unlikely.

    Also, as you pointed out, melee need to move around a bit during almost every fight. Given that, it is nearly impossible to run out of TP during a normal rotation as for every 2.5 seconds you aren't on the boss, you effectively gained 60 tp. Even for long sustained damage phases like Twintania pre-snakes, assuming you don't get put in conflag to maximize the amount of tp expended, you will still be in good shape if you use your invigorate correctly.
    (0)

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