Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 56
  1. #21
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by gadenp View Post
    JP groups use a DRG as a 3rd tank to burn down Chirada.
    Also avoids having to deal with double Wicked Wheel, which is always good.
    (0)

  2. #22
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    If your tank is very good you can have her or him grab both Suparna and Garuda while melee stay on Chirada.

    But yeah it is very unfair compared to black mage and summoner.
    (0)

  3. #23
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Its perfectly fine for melee if you adjust your strat slightly.

    MT grabs Suparna and Garuda while OT grabs Spiny and Chirada - burn Chirada down and then have MT take Spiny and OT take Suparna. Suparna stops doing Wicked Wheel once Chirada has died, so melee can dps Suparna np. MT can start working the Spiny down while Suparna is being DPSd since Garuda is invulnerable anyways.

    Never once does a melee see Wicked Wheel with this strat.
    (5)

  4. #24
    Player

    Join Date
    Oct 2013
    Posts
    209
    Quote Originally Posted by zdub303 View Post
    Its perfectly fine for melee if you adjust your strat slightly.

    MT grabs Suparna and Garuda while OT grabs Spiny and Chirada - burn Chirada down and then have MT take Spiny and OT take Suparna. Suparna stops doing Wicked Wheel once Chirada has died, so melee can dps Suparna np. MT can start working the Spiny down while Suparna is being DPSd since Garuda is invulnerable anyways.

    Never once does a melee see Wicked Wheel with this strat.
    People don't like to adjust, they like to complain.
    (2)

  5. #25
    Player
    snowybell's Avatar
    Join Date
    Dec 2013
    Posts
    259
    Character
    Princess Snowybell
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by zdub303 View Post
    Its perfectly fine for melee if you adjust your strat slightly.

    MT grabs Suparna and Garuda while OT grabs Spiny and Chirada - burn Chirada down and then have MT take Spiny and OT take Suparna. Suparna stops doing Wicked Wheel once Chirada has died, so melee can dps Suparna np. MT can start working the Spiny down while Suparna is being DPSd since Garuda is invulnerable anyways.

    Never once does a melee see Wicked Wheel with this strat.
    Precisely. No issue at all.
    (0)

  6. #26
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Garuda extreme is a poorly designed boss imo. Ranged don't really do anything the entire fight, melee make a single mistake the die, and then there is the spiney plume which can only be dealt with using provoke. Then to top all that off garuda has a ton of health causing more groups to one heal it just to prevent people from passing out from boredom.

    So to recap... Tanks make a mistake its a wipe, the melee make a mistake they die, the ranged make a mistake nothing happens, and the healer fall asleep because the fight is boring. Its almost like titan hard mode in reverse.
    (10)

  7. #27
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    (2)

  8. #28
    Player

    Join Date
    Oct 2013
    Posts
    209
    Quote Originally Posted by Rochetm View Post
    Garuda extreme is a poorly designed boss imo. Ranged don't really do anything the entire fight, melee make a single mistake the die, and then there is the spiney plume which can only be dealt with using provoke. Then to top all that off garuda has a ton of health causing more groups to one heal it just to prevent people from passing out from boredom.

    So to recap... Tanks make a mistake its a wipe, the melee make a mistake they die, the ranged make a mistake nothing happens, and the healer fall asleep because the fight is boring. Its almost like titan hard mode in reverse.
    Pretty true, def made me lol IRL tho
    (2)

  9. #29
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Melees are perfectly fine in this fight as long as they know how to evade wicked wheel. Our Garuda ex groups always have one melee (and could have more if we had more people who play melee jobs and need the rings).
    (0)

  10. #30
    Player
    Nialle's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    334
    Character
    Nialle Velandieux
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    My Garuda EX farm group uses a DRG, and we have never had problems at all. Melee just needs to be on the ball and not stand there in wicked wheel.
    (2)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast