Ah yeah you are right they are a bit tuned up though there seem to be less players doing them too, Harder a bit and less people lol
Ah yeah you are right they are a bit tuned up though there seem to be less players doing them too, Harder a bit and less people lol
This change needed to happen. It was murder trying to do FATEs on arcanist from 1 to 50 b/c battles would end before I could start using my rotations.
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I'm glad FATEs turned out like they are now. Now they add at least a little bit of danger to the world instead of making the FATEs act as XP piñatas only.
Fates didn't make bad players, that's just silly. Idiots made bad players, and still do. Doesn't take a genius to know that if your tank is @ 25% health, cast a cure, not more stone II's. Or if your healer has pulled hate to try some kind of enmity tool to get it off the life of the party? Sure fates are pretty mindless and don't take much thought, but if you're on PLD and don't know you're a tank, there are bigger issues than easy exp. Even if they were new to MMO's, just look @ how others play classes. That's how i learned on my first MMO FFXI.So do something else until the next pop of that FATE when it will be easier cuz nobody did it since it was too hard the previous time? Am I missing something here?
And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.
I have a solution to make everyone happy: nerf xp from dungeons and FATES. Bring back old-school open-world mob grinding.
Need a party of four or more to kill something that gives a decent amount of xp. Make the level difference required to get good exp somewhere around +8 to +10 so that the mobs actually have a chance of killing you if you aren't playing your role correctly.
Am I right? Guys? ...Guys?
/only half-joking
//more like a quarter
"QQ fates are to easy" "QQ All anyone does is fates" "QQ change fates"
Patch 2.1
"QQ fates are hard" "QQ why cant I find a gate group" "QQ change fates"
So you are scared you might actually fail a FATE, that you actually have to play your role to complete a FATE that you can't spam one button to complete a FATE to finish in seconds and mindlessly roll over the next one. You are making an overall assumption that no-one is doing FATES yet when I travel around the world I see FATE parties running around clearing them and/or looking for 1 or 2 members.
You state little to no-one is doing FATEs yet you also say that they are scaling up so "no-one" is able to complete them. If, as you say, no-one is doing FATEs then they will be as easy as they were before and you clear them as easy as pre 2.1 as they wont be scaling.
It was in reference to "editing" my post when quoted to blah blah blah. For jobs I'm levelling I mix it up with it all, Low level roulette+Guild hest Roulette, specific dungeons, battle leves and GC leves, beastman dailies. and FATEs.
One thing I can agree with that has been mentioned is that you should be able to que solo whilst in a party for DF and/or even with your chocobo companion summoned.
Last edited by Sapphic; 01-03-2014 at 09:54 PM.
People complaining the world is barren now. It was barren before, except for those few zones where people zerg fates.
I for one like the changes. Now it is not about... omg run run run fate fate fate. The combination of Fates, Dungeons, Leves, guildhiests... make life so much more enjoyable.
I honestly don't see what the problem is. I knocked out my last two levels of whm fate grinding last night, so its still a pretty quick way to level. Yeah, some were a bit harder than I remember, but we're talking like extra minute or two to complete. Still faster than dungeons.
Moreover, as someone who also plays in the early morning, its also nice that me and like one other player can take on a fate because no one took on the last one. Between levequests, dungeons, and fates it feels like there is variety of ways to level and using any combination of them will level you pretty quickly.
FATE's are really hard now, way overtuned.
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