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  1. #31
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Riv View Post
    And FATEs bred nothing but bad players, good riddance IMO. Yes I know there are still plenty of terrible players at high level, but it's getting better.

    Doing Satasha for 40 levels isn't making people any better than Fate grinding. I had to actively not use Roulette to start learning to play my classes.
    (7)

  2. #32
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    What a mechanics The last fight determines the amount of HP and other things? LOL. How about adjusting the fight itself? If there are 2 dozen of people around the FATE area, make it harder. If there are only 3 peeps fighting, make it easier. But I bet this would cause "too much load on the server" which seems to be the knockout argument for a lot of things that would make sense.
    (5)

  3. #33
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TomTom1968 View Post
    What a mechanics The last fight determines the amount of HP and other things? LOL. How about adjusting the fight itself? If there are 2 dozen of people around the FATE area, make it harder. If there are only 3 peeps fighting, make it easier. But I bet this would cause "too much load on the server" which seems to be the knockout argument for a lot of things that would make sense.
    How? If only 3 people show up does a single boss type lose half its hp? what happens when a bunch more people show up? does it "Heal". If everyone leaves a fate does one with mass spawns despawn?

    This seems alot more complicated than just a server load issue.
    (4)

  4. #34
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by TomTom1968 View Post
    What a mechanics The last fight determines the amount of HP and other things? LOL. How about adjusting the fight itself? If there are 2 dozen of people around the FATE area, make it harder. If there are only 3 peeps fighting, make it easier. But I bet this would cause "too much load on the server" which seems to be the knockout argument for a lot of things that would make sense.
    I love you this made me smile thank you so much
    (1)

  5. #35
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Did someone really just compare FATE's to Coil? I mean really, exaggerating much?

    This thread has so much hysteria in it, some of you guys are trying to suggest you can't do FATE's now but that's absurd. I'll admit you can't always turn up and get an insta invite now but I've had several FATE session since 2.1 and seen plenty of shouts.

    As for Cancer, I did it with a party of 8 only a few days ago and it seemed about as hard as it ever was, if anything it was easier.
    (4)

  6. #36
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,350
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I love the new fate system, All the fates I've been doing have been nicely scaled. Well waiting on DF.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  7. #37
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Oh look, typical "you want it easy" comments... why do people have to be so negative on these boards?

    A FATE's difficulty will now be determined by the number of players who participated in the previous

    Please read this again and tell me why you think it's a good change?

    30 people finish a fate
    fate respawns
    10 people show up and get absolutely slaughtered....

    where's the logic?

    if anything, fates should scale on the spot and become harder if there's heaps of people doing it.. not scale it AFTER it's already been done, that's just silly.
    (5)

  8. #38
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by jomoru View Post
    Doing Satasha for 40 levels isn't making people any better than Fate grinding. I had to actively not use Roulette to start learning to play my classes.
    Inorite.

    Low level dungeons don't teach you anything. Fates don't make bad players. Stupid people will always be stupid and I find it very hard to believe all the people arguing against fates are actually any good at their jobs.
    (3)

  9. #39
    Player
    SoulKhan's Avatar
    Join Date
    Nov 2013
    Posts
    219
    Character
    Khan Noonien'singh
    World
    Cactuar
    Main Class
    Paladin Lv 90
    I am lvling a monk, Are fates lowered exp? I enjoy both dungeons and fates.
    (0)

  10. #40
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SoulKhan View Post
    I am lvling a monk, Are fates lowered exp? I enjoy both dungeons and fates.
    No the exp reward is the same as far as I can tell, the only noticable difference is, well you know those FATE's where stuff dies stupid easy, like the buffalo stampede FATE at Costa Del Sol? Well you have to hit those a few more times, Like where before if you could one shot them on BLM, now it might take 3 spells.

    The situation offered in his thread (30 people do a fate, then you get owned next time it pops because only 10 people do it) will happen on such a rare basis that I'm not surprised that the developers didn't worry about it. We've all done plenty of FATE grinding so ask yourself a question, how many times have 20 people stopped leveling and left a zone in the space of 15-20 minutes? In reality people trickle in and people trickle out, for the most part making FATE's about the same as they used to be, except for the really easy ones which seem a little bit tougher now.
    (1)

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