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  1. #1
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Oh look, typical "you want it easy" comments... why do people have to be so negative on these boards?

    A FATE's difficulty will now be determined by the number of players who participated in the previous

    Please read this again and tell me why you think it's a good change?

    30 people finish a fate
    fate respawns
    10 people show up and get absolutely slaughtered....

    where's the logic?

    if anything, fates should scale on the spot and become harder if there's heaps of people doing it.. not scale it AFTER it's already been done, that's just silly.
    (5)

  2. #2
    Player

    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    9
    I get what you're saying there. I think though, that if a FATE is done by a group of people then SE is assuming that that group of people are grinding FATE's (a wrong assumption I know) and that that same group will be BACK when it respawns. They saw that people were GRINDING FATE's so hence this really backwards system of scaling. Rarely will a group finish a FATE and then just up and go about their business. They generally grind FATE's in the area.

    I agree though, it's silly.
    (0)
    ¡Eso no sirve!

  3. #3
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    The problem is, they take so long to complete that is better to just move on to the next and come back later (or don't).

    Having buffed the dungeon exp was enough to make FATEs last more, no need to do this horrible scaling.
    (0)