Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?

"A FATE's difficulty will now be determined by the number of players who participated in the previous"

This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..

3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.

revert your FATE changes to 2.0 please.