I have a solution to make everyone happy: nerf xp from dungeons and FATES. Bring back old-school open-world mob grinding.

Need a party of four or more to kill something that gives a decent amount of xp. Make the level difference required to get good exp somewhere around +8 to +10 so that the mobs actually have a chance of killing you if you aren't playing your role correctly.

Am I right? Guys? ...Guys?

/only half-joking
//more like a quarter