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  1. #71
    Player
    Stryker12's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Willow Rathel
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I was on mateus and even in a low pop server I grinded out my war to 45 then switched to gilgamesh and grinded out 45_50 in one night. Fates are not dead. Also I think it's good to have multiple ways to achieve 50. I ran dungeons and leves while I waited for people to party with so overall I used every method I could. Also to the people who say that fate grinding is boring and the worst way to level. You.. You just blew mind. What MMO have you every played that

    Gave you a objective
    Kill said objectives
    Get reward

    Or

    Gave you a objective
    Gather said objective
    Get reward


    Both fates and dungeons are build on the same formula regardless of game that is a mmorpg so please just.. Don't say anything you make yourself look stupid.
    (1)

  2. #72
    Player
    Delnoir's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    56
    Character
    Delnoir Vermillion
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by blowfin View Post
    There are still enough people doing them, and they scale to the amount of players participating, they just don't finish in 5 seconds now.
    And you can't just run in arms flapping in the wind, have a slap fight with a mob, and move on.

    Makes me laugh watching people get completely rocked on the poacher FATE in South Shroud.
    (1)

  3. #73
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ri_ri View Post
    I'd go on hours and hours grinding FATEs, to me they were fun. Doing Copperbell Mines for the 40th time wouldn't make me play any better than now.
    Perhaps not, but doing Sunken Temple or Brayflox or even Hauke manor that many times might. Try Story mode titan that many times and if you can do that flawlessly, just about all other content up to end game should be easy
    (0)

  4. #74
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    what really sucks is new people are hosed. If I would have known what they were going to do I would have done jobs before working on crafting. I better hurry and finish crafting before they nuke that too
    (1)

  5. #75
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Naberrie View Post
    Lately I've gotten Cutter's Cry, AV and Qarn. It's been mixing it up a lot for me lately.

    But after I get that first bonus I do my own manual roulette, selecting certain dungeons I've an interest in. Hoping to avoid Garuda as long as possible. I do not want to do that one in a roulette pug.
    My titan Roulette was fun as there were people actually needing to to it for the first time in my pug heh
    (0)

  6. #76
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rhas View Post
    My titan Roulette was fun as there were people actually needing to to it for the first time in my pug heh
    Titan or Ifrit I'm fine with. I've gotten Ifrit a few times. Haven't gotten Titan yet in Roulette, but would enjoy it. I've had good experiences with Titan.

    Garuda, though, is another story. I'd do Garuda with FC members, but Garuda pugs just seem to bring out the worst in people.
    (0)

  7. #77
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Just 'cause it appears to be happening here to, i really have to ask 'Why'? Why are so many people unwilling to ever think that SQE could ever do anything wrong? All i hear in threads where someone has a (more often than not) legitimate problem with something the game is doing, they get mobbed by people who only seem to a variation of "You just don't get it! SQE didn't break anything, they fixed it! I don't know why people just don't understand that SQE doesn't make mistakes!"

    The changes made to fates are bad ones. The fate system should not care how many people did the fate before you, it should be based on how many people are doing it, as in actively engaged in combat; That may mean increasing or decreasing hp by a percentage based on the number of people and the intended difficulty of the fate, at certain amount of people in the fate new abilities are unlocked (or locked out) to control damage potential.

    SQE has systems that track who has aggro on enemies; the amount of targets with active aggro on enemies should be enough to determine how many are active in a fight and how the system needs to adjust itself. Instead of giving SQE free passes on everything, maybe they should actually be held to a standard.
    (0)
    Last edited by frostmagemari; 01-04-2014 at 10:20 AM.

  8. #78
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,290
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I don't know what it is I've been doing wrong then but FATEs don't seem any less harder or easier than it used to be to me. NM ones still can't really be soloed, and ones with multiple targets will still endlessly spawn. In fact, the only noticible change I've seen is that individual mobs in FATEs no longer give exp - you only get exp by completing the FATE, obviously to stop exp parties abusing the system and to balance it out with dungeons and guildleves giving more exp. And people are still doing FATEs regardless - on Ridill there's still tons of players still hanging around Dragonhead in Coerthas to do every FATE that pops nearby, including Svara.

    EDIT: also I was slightly mistaken about exp gained during FATES - you can still get exp but you actually have to be now the person getting the killing blow on an enemy. Just hitting it a few times will not gain you exp for that kill unless you are the one to defeat it. I watched my battle log carefully when I did some FATEs in Coerthas yesterday and pretty much confirmed that.
    (2)
    Last edited by Enkidoh; 01-06-2014 at 12:29 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  9. #79
    Player

    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    9
    I get what you're saying there. I think though, that if a FATE is done by a group of people then SE is assuming that that group of people are grinding FATE's (a wrong assumption I know) and that that same group will be BACK when it respawns. They saw that people were GRINDING FATE's so hence this really backwards system of scaling. Rarely will a group finish a FATE and then just up and go about their business. They generally grind FATE's in the area.

    I agree though, it's silly.
    (0)
    ¡Eso no sirve!

  10. #80
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    The problem is, they take so long to complete that is better to just move on to the next and come back later (or don't).

    Having buffed the dungeon exp was enough to make FATEs last more, no need to do this horrible scaling.
    (0)

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