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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    266
    i use to be able to lvl a class from 1-50 in about 2 days doing fates which was nice. its taken 3 days just to go from 45-50 on my whm because que times for duneongs take for ever. i do the roulette for hte bonus thats good xp but doing the roulette and getting lvl 15 dungeon sucks when you do not have hte bonus. So i que for AV which takes about 30-35 min before the queue pops then i get stuck in groups where the tank cant move away from 100 tonz swing. and we wipe for 30min on that boss.... this is not an effecent way to lvl.
    (1)

  2. #2
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rekujen View Post
    Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?

    "A FATE's difficulty will now be determined by the number of players who participated in the previous"

    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..

    3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.

    revert your FATE changes to 2.0 please.
    Fates were already broken. They were just mindless spams that gave you copious amounts of experience. One of the worst and most boring ways to level I have ever seen on a video game.
    (3)

  3. #3
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    You've got people who prefer dungeons, people who prefer fates, and people who do whatever gets them there the fastest.

    I don't think you're ever going to see them intentionally patch the game to drive players away from dungeons, because however great fates are, none of them are required for new players to complete the main scenario. No matter how 'balanced' you try to make it, that 'whatever' group is always going to be binary and find some statistic or strategy (no matter how insignificant) that takes one path out of any available and makes that THE fastest and only path they'll take.

    SE announced from the start that the focus of the game was going to be on instanced content in a theme-park (Yoshi used that term himself) formula, so it really comes as no surprise that, when dungeons were starting to take a hit and Fates were more popular, they'd patch things up to reverse that.
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  4. #4
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    People should have choices in the game it is clear by the limit break party nerf and the pvp forced tank healer dps dps make up that they only want you to play the way they chose for us.

    They first were all about fates then they nuked fates by making the mobs raid powered, so now people are forced to use duty finder since you can not quest level after the first time.
    Leves have limits and do not refill fast enough to use them to level, fates are now overpowered and you can not find more then a group of 5 doing them from level 10-50. Duty finder bonus xp is only for tank or heals and if you get a pop below your level then its wasted que time and no xp from it.

    They should take fates back to pre 2.1 and also leave the duty finder bonus but include a higher bonus based on the level of duty that pops. (like if im lvl 30 and get a lvl 10 it scales the bonus x3)
    Rasing the leve per day regen use the per day cap as the refill amount as well.
    (0)

  5. #5
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    I don't understand why people aren't doing battle leves and FATE's in between waiting for dungeon queues? I leveled CNJ/WHM almost entirely that way and it was extremely fast. Obviously queues are longer for DPS, but just more time for FATE's. You can practically solo most of non-boss killing ones like 'kill so many of blah' or 'bring these items' blah.

    I made a goal to do every dungeon with each class I was leveling at least once, and it's given me a lot of great perspective/skills. No one is asking you to do Sastasha 40,000 times.
    (1)

  6. #6
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Parodine View Post
    I don't understand why people aren't doing battle leves and FATE's in between waiting for dungeon queues.
    because they are better to use for crafting, and they do not refill fast. you get like 6 a day I can not remember think its 3 every 12 hours
    (0)
    Last edited by jebali; 01-04-2014 at 03:11 AM.

  7. #7
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rekujen View Post
    Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?

    "A FATE's difficulty will now be determined by the number of players who participated in the previous"

    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..

    3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.

    revert your FATE changes to 2.0 please.
    3 full groups of undergeared peeps, u sure all of em not wearing any kind of sub ilvl10 gear doin a near ilvl 30 difficulty content?
    (1)

  8. #8
    Player
    Stryker12's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Willow Rathel
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    I was on mateus and even in a low pop server I grinded out my war to 45 then switched to gilgamesh and grinded out 45_50 in one night. Fates are not dead. Also I think it's good to have multiple ways to achieve 50. I ran dungeons and leves while I waited for people to party with so overall I used every method I could. Also to the people who say that fate grinding is boring and the worst way to level. You.. You just blew mind. What MMO have you every played that

    Gave you a objective
    Kill said objectives
    Get reward

    Or

    Gave you a objective
    Gather said objective
    Get reward


    Both fates and dungeons are build on the same formula regardless of game that is a mmorpg so please just.. Don't say anything you make yourself look stupid.
    (1)

  9. #9
    Player
    jebali's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Shi Usal
    World
    Diabolos
    Main Class
    Archer Lv 50
    what really sucks is new people are hosed. If I would have known what they were going to do I would have done jobs before working on crafting. I better hurry and finish crafting before they nuke that too
    (1)

  10. #10
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,339
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I don't know what it is I've been doing wrong then but FATEs don't seem any less harder or easier than it used to be to me. NM ones still can't really be soloed, and ones with multiple targets will still endlessly spawn. In fact, the only noticible change I've seen is that individual mobs in FATEs no longer give exp - you only get exp by completing the FATE, obviously to stop exp parties abusing the system and to balance it out with dungeons and guildleves giving more exp. And people are still doing FATEs regardless - on Ridill there's still tons of players still hanging around Dragonhead in Coerthas to do every FATE that pops nearby, including Svara.

    EDIT: also I was slightly mistaken about exp gained during FATES - you can still get exp but you actually have to be now the person getting the killing blow on an enemy. Just hitting it a few times will not gain you exp for that kill unless you are the one to defeat it. I watched my battle log carefully when I did some FATEs in Coerthas yesterday and pretty much confirmed that.
    (2)
    Last edited by Enkidoh; 01-06-2014 at 12:29 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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