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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    I have a solution to make everyone happy: nerf xp from dungeons and FATES. Bring back old-school open-world mob grinding.

    Need a party of four or more to kill something that gives a decent amount of xp. Make the level difference required to get good exp somewhere around +8 to +10 so that the mobs actually have a chance of killing you if you aren't playing your role correctly.

    Am I right? Guys? ...Guys?

    /only half-joking
    //more like a quarter
    (2)

  2. #2
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    People complaining the world is barren now. It was barren before, except for those few zones where people zerg fates.

    I for one like the changes. Now it is not about... omg run run run fate fate fate. The combination of Fates, Dungeons, Leves, guildhiests... make life so much more enjoyable.
    (1)

  3. #3
    Player
    ddl's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Emily Rosewood
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I honestly don't see what the problem is. I knocked out my last two levels of whm fate grinding last night, so its still a pretty quick way to level. Yeah, some were a bit harder than I remember, but we're talking like extra minute or two to complete. Still faster than dungeons.

    Moreover, as someone who also plays in the early morning, its also nice that me and like one other player can take on a fate because no one took on the last one. Between levequests, dungeons, and fates it feels like there is variety of ways to level and using any combination of them will level you pretty quickly.
    (1)

  4. #4
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    FATE's are really hard now, way overtuned.
    (0)

  5. #5
    Player
    Bankai305's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Xylva Lynx
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    FATES are supposed to be hard, not mindless spamming 1 button and auto win. Have you not played other games with FATE system? You'd actually lose quite often if there wasnt enough people around to do it. I remember when I played GW2 I lost a good number of them because mobs would just zerg and we didnt have the man power.
    (1)

  6. #6
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    With the new system, you shouldn't be stuck in any one place now while fateing. Just grab your group and go to some obscure leveling area that no one goes to. No one is doing those fates, so you should be able to down them quickly now.
    (0)

  7. #7
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    Fates are awful now, 3 fates spawn and once you have one completed there is no time to finish the others. Fates were a fun and fast way to grind. Dungeons being boosted in xp is great, except for the freaking 30min Q.
    (0)

  8. #8
    Player
    Ichimaru's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Gin Ichimaru
    World
    Balmung
    Main Class
    Warrior Lv 60
    I grinded FATES and battlecraft leves most of the day yesterday. Had no issues with FATES. In fact, was even able to duo most of the L45 bosses with titan as tank. I noticed only a few people run them now. Most I ever saw in a FATE was about 5-7 players. I did battlecraft leves while waiting for them to respawn too.
    (1)

  9. #9
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rekujen View Post
    Buffing dungeon exp was very welcoming, and I applaud you for that... but why destroy the variety in levelling?

    "A FATE's difficulty will now be determined by the number of players who participated in the previous"

    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..

    3 full-groups couldn't even kill the adds before courl king in South Shroud because each add was taking way too long to kill and were dealing damage equivalent to a boss.

    revert your FATE changes to 2.0 please.
    this happen only in 1 fate when ppl drop significably. Skip 1 fate, what's the problem here?
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This is a stupid change that needs to be reverted... I can't do fates because last time it spawned there was 30 people? now my 10-15 players are gonna die..
    This works both ways. When nobody is doing fates the difficulty will be lower.
    (2)

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