I didn't know about stunning that Debuff. It would have been a CAKE WALK for me to heal without that damn debuff on us all.

I didn't know about stunning that Debuff. It would have been a CAKE WALK for me to heal without that damn debuff on us all.
I should start a thread titled "Pharos Sirius: Cleared it Tons of Times With Randoms."
I've been running PS since the patch dropped as SMN, SCH, and WAR. It's by far my favorite dungeon, with Haukke a pretty close second. I have news for you: If you can't clear PS at least regularly, it's because YOU are not up to par. Not the rest of your party.
How does that work? If you're so good that everyone else is holding you back, then you should be doing a much better job of teaching and coaching the dungeon. Instead of shepherding the party through, you talk under your breath, quit on them, and then come here to whine. Or you're such an uptight bossy rag that they don't want to listen to you when you try to "help" them. Someone being curt or barking orders doesn't tend to get listened to.
Half the groups I've DFed it with have been undergeared. Mostly what I see is mixtures of AK/WP and a little DL gear. A lot of Darklight/Ifrit weapons and pink accessories. Maybe one in three has someone totally new to the dungeon. How do we get through it? By me being genuinely NICE and treating them like people. They listen.
Only three things are needed to clear Pharos:
A healer who can dodge or kite.
A tank who can hold hate and grab adds.
DPS who can peel off the boss quickly and go for adds.
and the vast majority of players can manage those three things. If a healer can handle Brayflox they can heal Siren. If a tank can tank AK he can handle Siren. If DDs can handle Tonberry King and Demon Wall they can handle Siren. The problem is YOU not explaining the strategies in such as way as to make your team want to perform. In dozens and dozens of runs I've quit on a party exactly once, as healer, at Zu. Because the DDs just refused to pull off the tank and kill adds and kept letting them kick my butt. I left on the eleventh wipe. I've failed by timing out on Siren exactly 4 times, all as SMN, and because the healer was too wired up casting to avoid adds. i.e. doing their job, and not picking up the dodging mechanics fast enough. Hardly end-of-the-world difficulty and only needing a bit of practice.
Pharos is hard for people who suck at pulling a team together. Not for average players.
From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!
The last 3 times I q for pharos and got in someone complains that its hard or the tank dc like my first right at the start and did not reconnect with in the 10 minutes we waited and so everyone left, Then my 2nd and 3rd time people don't even go to the first set of monsters and just leave so I have not q for it since then but I will get it done sometime but not anytime soon.
If you see people in mostly Ak/wp gear that means you are getting lucky. I was in a pharos where the healer didn't even know what AF is and had all accessories under level 40 and not even an i55 weapon. The real argument against Pharos in here isn't that it's too hard, it's that it is too hard for the ilvl requirement. A healer in under ilvl 60 isn't gonna do it. I hate doing Pharos and have done other, actually hard endgame content with PuGs and DF with literally no problem at all. I'm not holding anyone back in Pharos by being overgeared and knowing what to do, but when the healer is cure 2ing for 750, you're gonna have a bad day.I should start a thread titled "Pharos Sirius: Cleared it Tons of Times With Randoms."
I've been running PS since the patch dropped as SMN, SCH, and WAR. It's by far my favorite dungeon, with Haukke a pretty close second. I have news for you: If you can't clear PS at least regularly, it's because YOU are not up to par. Not the rest of your party.
H
Last edited by Appleh4x; 01-04-2014 at 03:13 AM.

I hate the 1st boss, really dont like slowing my dps down. I dont mind killing adds, but the fact I can burn the boss because his healt is linked to add spawns is annoying.
I wish the dogs died as fast as toberrys on during the king fight.


That comment isn't the sign of a good DPS, sorry. Good DPS know when they need to hold back.


The average player isn't good at pulling a team together. Pharos isn't too difficult on its own; I think it's too difficult for pugs based on how much leadership and teamwork the average player has.
I don't think Pharos is way too difficult. It just needs to be tuned down a little to be more realistic about the skills pugs have. I also think the same for DF Titan HM.
FFXIV is confused about DF and premades. FFXIV designs content that is too easy for premades, too hard for DF, and then puts it on DF. Players use DF to die over and over because they don't have enough gear, skill, or coordination, while premades are bored with how easy the content is.
I agree that a good attitude and leadership can go a long way towards improving success rate, but Pharos is still a bit too hard for DF.
I blame fates. Because if they just did job quests they would have AF gear.If you see people in mostly Ak/wp gear that means you are getting lucky. I was in a pharos where the healer didn't even know what AF is and had all accessories under level 40 and not even an i55 weapon. The real argument against Pharos in here isn't that it's too hard, it's that it is too hard for the ilvl requirement. A healer in under ilvl 60 isn't gonna do it. I hate doing Pharos and have done other, actually hard endgame content with PuGs and DF with literally no problem at all. I'm not holding anyone back in Pharos by being overgeared and knowing what to do, but when the healer is cure 2ing for 750, you're gonna have a bad day.
So, on one hand you wish they have heard of AF gear, maybe even have it on (ilvl 50-55) and an ilvl 55 weapon, and then on the other hand say the dungeon needs to be ilvl 60?
It would be nice if level 50 dungeons were unlocked only after all job quests have been completed. Then you know half their gear is 50-ish at least and they would have a better start on the dungeons. But, I also think tactics can get you through something as well, even on low gear.
Last edited by Mykll; 01-04-2014 at 10:29 AM. Reason: 1000 character limit sucks
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
I say that because it would put them over the ilvl 49 that no healer could do this on without being super experienced and just doing this as a low ilvl challenge. I do think it should be i60 though because even if they were all AF, chances are they won't make it through unless their tank is all i90I blame fates. Because if they just did job quests they would have AF gear.
So, on one hand you wish they have heard of AF gear, maybe even have it on (ilvl 50-55) and an ilvl 55 weapon, and then on the other hand say the dungeon needs to be ilvl 60?
It would be nice if level 50 dungeons were unlocked only after all job quests have been completed. Then you know half their gear is 50-ish at least and they would have a better start on the dungeons. But, I also think tactics can get you through something as well, even on low gear.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




