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  1. #1
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    What's your group's dps composition?
    (0)

  2. #2
    Player
    dimsumdarren's Avatar
    Join Date
    Jun 2012
    Posts
    75
    Character
    Sweaty Betty
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    well at the moment, we seem to be struggling with having 2 non-buffed dreads on the paladin, so i dont think we wanna feed the spiders just yet. but of course moving forward we might do that yea.

    Our DPS is usually 1 bard, 1 dragoon, 1 blackmage, and the last spot is either black mage or a monk or a bard
    (0)

  3. #3
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by dimsumdarren View Post
    well at the moment, we seem to be struggling with having 2 non-buffed dreads on the paladin, so i dont think we wanna feed the spiders just yet. but of course moving forward we might do that yea.

    Our DPS is usually 1 bard, 1 dragoon, 1 blackmage, and the last spot is either black mage or a monk or a bard
    We are running a very similar DPS composition (we have 1 Dragoon, 1 Monk, 1 Bard and 1 Blackmage), other than that we have 2 Paladins, a Whitemage and a Scholar.

    We employ the so called one Dreadnaught strategy. In the beginning of Phase 5 we usually feed all bugs remaining from phase 4 (we usually don't bother to kill all of the bugs in p4, as it's not really needed and we are not very AoE heavy in this setup) to the Dreadnaught that spawns in p5. Maintank grabs Dread and all of our DPS burns down the dread as fast as possible. The Off-Tank grabs the soldier and the knight and tanks/kites them. Once the Dread is dead, our DPS switches onto the knight (except for the BLM who switches to the soldier for obvious reasons) for the remainder of p5. Usually none of both will die before p6 sets in. Once p6 hits, our Bard grabs aggro of the newly spawned Soldier, so the Off-Tank only needs to pick-up the new Knight and pops Hallowed Ground instantly. This way the Off-Tank doesn't have to handle the inc dmg of 4 adds on him. Once the OTs Hallowed Ground wears off, our MT pops Halowed Ground, too and both healers focus on OT during that time. In the meantime the Bard just kites the Soldier while DPSing it at the same time. The rest of our DPS focusses on the rook, which we also use a melee LB on. The Main-Tank only grabs the new Dread and the bugs are fed to the Dread right away. After the Rook is down, our Melee DPS take care of the half-dead knight, while BLM switches to the half-dead Soldier. Melees takes out second knight afterwards, then assists the BLM (if necessary), while OT grabs aggo of the Bard's Soldier, which is killed next. After that only the dread is left and you are set and done.
    (0)

  4. #4
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by dimsumdarren View Post
    well at the moment, we seem to be struggling with having 2 non-buffed dreads on the paladin, so i dont think we wanna feed the spiders just yet. but of course moving forward we might do that yea.

    Our DPS is usually 1 bard, 1 dragoon, 1 blackmage, and the last spot is either black mage or a monk or a bard
    End of the day, if tanks are dying it's either the healers fault or the tanks fault.

    1. Healers fault: They are not anticipating the spike in dmg after HG and Cooldowns drop and they can't get the tank topped back off. OR. The OT healer is not helping the MT healer
    2. Tanks fault: Add's are attacking healer, healer has to heal themself instead of tank, tank dies. OR. Tank doesn't rotate cooldowns properly and takes significant spike dmg.

    Are healers running out of mana, is that a problem?

    Are you running Scholar/WHM? Whats the healers gear look like. TBH, I downed T4 in Full DL, Strategos ring and +1. So you don't need Myth gear to do it. I was lucky that the group I was with was very well geared though so they carried me a little to that end.
    (1)

  5. #5
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by dimsumdarren View Post
    hey guys. so our group is still struggling to beat turn 4. We are fairly well geared, almost all mostly ilvl 90.

    We are stuck on the transition between phase 5 and 6. When you got one dreadnaught half way dead or so, and another drops with the other 4 mobs and rook.

    [snipped]

    anyone have any tips? Help Appreciated. Thanks and happy new year.
    There are a LOAD of ways to do the last few phases, but the two most common ones are:

    (i) The "Double Dread" method: Kill the Knight/Soldier in P5 then start on the Dread.
    When P6 starts, MT should be NORTH in order to pickup the new Dread immediately. OT should be a little to the SW of the center in order to pickup the Soldier/Knight immediately. The Spinner Rook always spawns to the NE and should be focussed by the DPS and killed within the first few seconds, or competently kited and slowly killed by a single DPS. Spiders can either be fed to the new Dread (have healers stand directly WEST) or pulled away to be fed later (have healers stand further SOUTH). At this point, stagger cooldowns and Hallowed Ground/Holmgang, both healers switch to healing whichever tank is NOT invincible. If you have two PLDs, the OT should use their HG first, followed by the MT ten seconds later. By the time both HG wear off, the old Dread should be dead. DPS should then shift to the new Soldier/Knight, and finally to the New Dread.

    (ii) The "Single Dread" method: Kill the Dread first in P5 then start on either the Soldier or the Knight.
    When P6 starts, MT should be in North again to pickup the New Dread immediately. This time the Healers should be standing West in order to feed the spiders to the New Dread straight away. The OT should pickup the new Knight and Soldier ASAP (Use Tempered Will to avoid Pullbacks from the old Soldier/Knight if a PLD). As before, the DPS should focus the NE-spawning Spinner Rook and kill it first unless you have a very competent DPS who can reliably kite it. After teh rook, focus the OLD Soldier/Knight, then the New Soldier/Knight then the New Dread.

    Once you only have the New Dread left, everyone stack up behind it and be ready to spam AoE Heals whenever the arena rage timer kicks in.

    It really depends on your DPS and team composition which of those routes to take.

    I will say though that our FC has finally started to manage to consistently clear T1-T4 in a single night with two non-static teams a week, and the method we tend to use is the Double-Dread one, with two PLDs staggering their Hallowed Grounds (OT first, then MT).

    For positioning, look here (might be slightly outdated now, but it will give you a rough idea of the spawn locations!)

    Quote Originally Posted by Ashira View Post
    Main tank - Dreadnaught
    Off-tank - Collects everything else and takes them to the rear of the Dreadnaught
    Summoner - Casts Bane on all of the targets and then casts LB1
    Bard - Foes Requiem

    They're all dead before the start of Phase 6.
    That is AWESOME.
    I wish we consistently had the DPS for that method...
    (1)
    Last edited by Maelwys; 01-04-2014 at 12:53 AM.

  6. #6
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Try switching the PLD and WAR's roles of MT and OT.

    PLDs are better at kiting the Soldier and Knight while maintaining aggro with flash and CoS spam. Their defensive cooldowns also last longer and don't require you to be near a target to activate(inner beast/holmgang/etc). This way, both healers can just focus on the MT and I assume you are already using Voice Chat so let's say if your MT(WAR) suddenly needs major healing, just have the healers simply call out for the PLD to either pop Hallowed Ground or a defensive cooldown to take the stress off the healers.

    PLD is also able to mitigate a rather significant amount of damage due to Tempered Will(skill that prevents draw in effects). For it's entire duration if timed right, will shave off about 2 hits from both the soldier and knight compared to if you were to be drawn in by magnetic pull.

    But as many have said, all DPS should focus on the rook to kill it ASAP before moving on to the dreadnaught. After 1 dreadnaught goes down, be it the one with less HP or more Stacks from bugs, all the DPS can focus on taking down the soldier and knight. After that, have everyone stack behind the final dreadnaught and prepare to heal through the enrage unless your DPS is obscenely high, then just down the final Dreadnaught and collect your win.
    (1)

  7. #7
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    The method I see the most success with

    1. Tank handles both dreadnaughts
    2. With the bugs come down, feed them to the already full life dread (the second one)
    3. All dps burn rook
    4. Burn the old dread
    5. Burn knight and soldier
    6. Kill the second dread.

    Feeding the bugs works amazingly well. They have a lot of HP and you waste a lot of time killing them. Doing this strategy easily lets you finish before the AOE phase begins.
    (2)

  8. #8
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Kite method seemed best for me in static & in pug party . Pt setup Pld , War , Blm , Smn , Whm , Brd , Drg , Sch . everyone in party using respective HQ food ( yes this done with 4/8 1st time members , T4 win took less than 90 instanced mins )
    P1 - Aoe everything
    P2 - Pld take west pop , War take north pop . Drg + Brd join Pld Knight kill party , while Blm & Smn burning Pld's Soildier . Then after those down , party repeat same with War pop .
    P3 - Whm's feeding dread by standing near Pld , party burn dread . All party members going fast in center !!
    P4 - Paladin running to center , flash 1 Rock ( spiders will be approaching also ) , mark it "1" (tanks must stay targeted on rocks to avoid "POX") then flash all bugs that gathered around , sametime War have to grab rock , mark it 2 & turn around from Pld (still those must be in center for aoe burn) . Then burn those (there's hint that better if all party concetrate target on rock also so all auto att + single target moves will reach rocks only , since bugs will be finished by aoe's).
    P5 - War grabbing dread , pld grab knight/soldier ( moving them to wall ) . Party killing dread 1st (if there poor dps , there's potions that can help to boos it for 15 sec) , while paladin build strong hate + maximize damage on knight (Knight usually losing 1/4 hp bar , not much but still good) . Party other than Drg still stand in center of room !
    P6 - Dreadnought will pop so War grabbing new dread also , dread from p5 or already dead or @ 1~2% so finish p5 one 1st . Party soon as p6 starts is 1~2 second standing in center . Pld soon as see pop on hate list (idk maybe this is my issue only but mobs pop lil after they pop on list T.T) fast using Tempered Will , running to center Flash/Circle mobs and start kite it , while kite need watch out carefully when& how use CD's and Sprint (Sprint some may see this as junk move , but this is real life saver cause Pld can fast run out Knight attack distance , so will be not dragged in) . Party going to dread back as p3 . Kiting mobs goes only around half of room , all other players standing behind dread , exept Drg (who has to approach target ) . On 1st kite circle Pld feeding bugs to dread , same time all DD's + mages burn rock , then pld use hallowed @ stop so DRG approaching and LB Knight (that one was lost 1/4 hp on p5) , same time all party exept War joins Knight & x2Soldier killing . After those dead party gather together behind dread for aoe heals , Pld switch to Sword Oath and Burn Dread . There is chance than enrage starts , but for this reason party already gathered behind dread for Aoe heals
    I hope i didn't missed anything important .
    (2)

  9. #9
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    If your WAR is having issues picking up the mobs maybe have him not kite? We had aggro issues until we had everyone stack together, even the dps. Both tanks (2 PLD) would hallowed ground followed by Sentinel then combine weaker cooldowns. WHM needs to watch their aggro here as well. We single target limit break the rook then go back to old dread. Kill order for us is rook > old dreadnought > soldier > Knight > (feed spiders) new dreadnought. Everyone stacks for aoe heals.
    (0)

  10. #10
    Player
    dimsumdarren's Avatar
    Join Date
    Jun 2012
    Posts
    75
    Character
    Sweaty Betty
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    anyway, thanks forthe tips guys. we downed turn 4 last night.

    We had the knight killed in phase 5 so I would not get magnetted everytime trying to kite...then i just kited 1 knight and 2 soldiers around, we killed rook and fed the 2 spiders....we had 2 dreadnaughts up for about 5 seconds and finished turn 4 with only 1 pulse on the enrage. so good times!
    (2)

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