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  1. #1
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by JetBrooks View Post
    I tested this by eating a plume with Mana Wall up yesterday. It didn't seem to work too well XD
    Well, you can use either Wall or Ward depending on if the attack you're trying to mitigate is magic or physical right?
    Some mechanics you can "dodge" this way, and some you can't. Just like float.
    (0)
    Last edited by Bardo; 01-04-2014 at 12:27 PM.

  2. #2
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Ah Float, the great equalizer... We are talking about Beer Floats right?

    So there does seem to be some general agreement here. Surecast in its current form is useless, and could stand to be changed to something that enables BLMs to cast on the move, so reduce the significant handicap we have on movement heavy fights.

    So now the question becomes, how would we go about bringing SE's attention to this topic so something might actually happen, or even get some dev feedback?
    (0)

  3. #3
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Something that may be ridiculously obvious, yet possibly worth mentioning, is that you should try to use Sprint as much as possible as a BLM in AOE-dodge-intensive fights. I started using Sprint everytime Titan HM uses stomp after heart, and it's ridiculously easy to escape plumes while doing so. Also, the faster you can run, the faster you can start casting again.
    (0)

  4. #4
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by JetBrooks View Post
    Something that may be ridiculously obvious, yet possibly worth mentioning, is that you should try to use Sprint as much as possible as a BLM in AOE-dodge-intensive fights. I started using Sprint everytime Titan HM uses stomp after heart, and it's ridiculously easy to escape plumes while doing so. Also, the faster you can run, the faster you can start casting again.
    Yea I use sprint for titan ex, probably more than i use swiftcast. Every plumes, except double plumes because I'll sometimes save it for row bombs.

    But, regardless of sprint and useless surecast, I'd just really like to float. How cool would it be to see WoTL coming and just start floating in the air like a FF1 blackmage avoiding quake.
    (0)

  5. #5
    Player
    agentw00t's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    21
    Character
    Tirec Sabri
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    You are doing it wrong.

    http://i42.tinypic.com/287alg.jpg
    (0)

  6. #6
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by agentw00t View Post
    You are doing it wrong.

    http://i42.tinypic.com/287alg.jpg
    This is pretty much what I was hoping to see in this thread.
    (0)

  7. #7
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by agentw00t View Post
    You are doing it wrong.

    http://i42.tinypic.com/287alg.jpg
    You're doing 42% of party damage in an extreme primal fight? What kind of horrible baddies are you playing with? And at what point do you wipe, heart phase? Every time?
    (0)

  8. #8
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    When I first started playing the game I actually thought surecast allowed us to cast while moving since every time I would move while casting it interrupted the spell. As the spell is right now, I have never used it and it's even on my hot bar, that says to me there is a problem with the spell or it's lack of common usage in situations.

    I feel like sure cast should allow us to move and cast for 6 seconds, and have a chance to have the next surecast have no recast time. Reusable every 60 seconds or 75 seconds.

    Also SE doesn't have to make a change to the spell in pvp - just tweak the pve version. They should be doing that anyways instead of trying to balance pvp and pve as one entity.
    (0)

  9. #9
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    What about making it a toggle you turn on/off, which allows you to cast while walking but triple/double MP cost (depending if with trait or not) or reducing spells potency by 35%/25% (without and with trait).

    Certainly the Surecast need an improvement but, I don't really agree it has to come "free" and this version would help healers too, at a cost.
    (1)

  10. #10
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    500 lmao, I have yet to see a Blm sustain 200 dps in this fight I'm sure it's possible just what my experience is showing.
    (0)

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