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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70

    BLM, Extreme Primals, and Surecast "buff" request

    After doing all of the EX primals as BLM, most notably Titan and Ifrit, the class just feels very handicapped in those particular fights.
    Garuda is mostly alright, but on Titan and Ifrit, the repetitive moving and breaks barely long enough to get off 2 casts just kills BLM dps. Effectively every time there is a Landslide, Plume, Vulcan Burst, or Eruption, our dps goes from good to "spam Scathe and RUUUN"... which is about 1/3 of our proper dps at best. Or better yet, having to break numerous casts to make sure you dont die to mechanics, effectively wasting several gcd's.

    This leads me to a nice simple request.
    As a BLM, Surecast is one of my least used skills, because it only prevents you from being interrupted by damage. A lot of unavoidable aoe attacks do not interrupt your cast these days, and the ones that you have to avoid force you to break your cast due to movement.
    So we can solve the issue of Surecast's usefulness, and help the movement issue in one fell swoop with the following change.

    Under the effect of Surecast, your next spell cannot be interrupted, and can be cast while moving.

    Though TBH I was thinking that it would be even nicer if the effect lasted not on 1 spell, but simply for 6 seconds, and remove the 15% chance to instantly refresh Surecast, instead making the trait raise the duration from 3 sec (1 cast) to 6 sec (2 casts)... Though that may be overkill.

    This adjustment will do absolutely nothing to BLM dps in standstill fights, but it will help lessen the burden of constant movement during damage critical phases.

    Any thoughts?
    (33)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Good idea. I'd favor 6s traited to 9s or 12s. Maybe increase the cooldown to 40s or something.
    (1)

  3. #3
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Yeah, it is a bit of a tossup on duration vs recast.
    All in all, I would like to see a traited 20%, maybe 25% uptime. Just, 20%-25% of the time, you can BLM on the run.

    So the man options are something like this:
    6s duration - 30s recast - 20% uptime
    "8s" duration - 30s recast - 25% uptime
    9s duration - 45s recast - 20% uptime
    "12s" duration - 45s recast - 25% uptime
    12s duration - 60s recast - 20% uptime
    15s duration - 60s recast - 25% uptime

    Those would be almost all of the logical choices. I personally would lean more towards the 30s recast options, since there are fairly few encounters where you need to run for 12-15 seconds straight but only once a minute. Even EM Ifrit's Eruptions only last about 6 seconds.
    I think it would be more beneficial to have this kind of ability available more often for "burst" movement. Double Puddles, Asterisk/Star bombs + Landslide, multiple Eruptions, those kinds of mechanics where you just need to run for about 6 seconds at a time, but can stop for a while afterwords.
    (3)

  4. #4
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    BLM in general do need a buff somehow some way now after 2.1. I farm the primals and I just find the Job to be a nightmare in any moving part, I could never catch up to a good mnk/smn in term of dps and total dmg. By design, you would think we are a glass cannon but we are not .

    Ah if only procs were off gcd and surecast worked like this.
    (1)

  5. #5
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    +1 to the surecast allowing moving spells petition. That would be fantastic for every caster.
    (1)

  6. #6
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Hmm, another (possibly better for game balance) option would be to not have the trait change the duration, but have the trait ADD the movement capability.

    So any caster can cast 2-3 spells without interruption every 30 sec, but only BLM can run around while doing so. This would have a minimal impact on other classes, while giving BLM a good buff.
    (5)

  7. #7
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Kenji1134 View Post
    Hmm, another (possibly better for game balance) option would be to not have the trait change the duration, but have the trait ADD the movement capability.

    So any caster can cast 2-3 spells without interruption every 30 sec, but only BLM can run around while doing so. This would have a minimal impact on other classes, while giving BLM a good buff.
    this is the best idea right here
    (0)

  8. #8
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    You can use Mana Ward and Mana Wall to eat a few attacks so you don't have to move.
    And you can use Sprint or Aetherial Manipulation to get right back to casting quickly when you do have to move.

    Being able to cast on the run together with (the completely broken state of) sleep in PvP right now?
    It would be too much.
    I'd be ok with a change to surecast to allow for a limited amount of spellcasts on the move (especially since surecast is so useless in its current state), but that change would NEED to be accompanied by a change to sleep as well.
    (0)

  9. #9
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by NeoAmon View Post
    I could never catch up to a good mnk/smn in term of dps and total dmg.
    If BLM would catch SMN in a movement heavy fight in term of dps... there would be a problem and SMN would be buffed or BLM nerfed. You have the best aoe, the best burst. Stop asking to have the best DPS in single target aswell.

    As for MNK, it is the same. They "only" have single target dps.
    (2)

  10. #10
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    IDK, I have seen a LOT of Summoners do equal if not greater damage than BLMs on single target standstill fights.
    Hell I have some summoners if my FC, roughly I88-ish who pull equal dps to my I84 BLM, before adding in their pet dps. A good summoner seems to do more damage than an equally good blm, ESPECIALLY after the 2.1 "UI3 fix"... which did not fix the double Flare "trick".

    Now, if you want to complain about catching someone on DPS in movement heavy fights... Um, Bard.
    Our Bards just blow up the parse on Titan Extreme... 100% dps uptime, all the time, while dodging mechanics without a second though... Granted they dont use songs, except for when the WHM needs mana, and only with Battle Voice, for exactly long enough for the WHM to be topped off... Then they immediately go back to full dps.
    (0)

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