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  1. #1
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    PS1 game that has better battle graphics than FFXIV

    Hiromichi Tanaka, what went wrong. And I don't ask that rhetorically. I'd really, truly like to know.

    I've recently started playing Chrono Cross, also produced by Tanaka, and wanted to share some of the battle effects from it. If nothing else I think this should serve as good material for the team to base the new battle effects on, assuming they are in fact working on them.

    Fireball
    http://www.youtube.com/watch?v=6LJK3T3abNk&t=4m56s

    Magmabomb
    http://www.youtube.com/watch?v=6LJK3T3abNk&t=1m52s

    Uplift
    http://www.youtube.com/watch?v=TABZC5TV7ro&t=1m10s

    Air and Water attacks
    http://www.youtube.com/watch?v=p8SdHoQHpvg&t=3m25s

    And just for fun FF7 battle:
    http://www.youtube.com/watch?v=gqddi...eature=related

    What the hell happened in between these PS1 games and FFXIV. I don't really know, but for now, I'll be on the PS1.
    (31)
    Last edited by Neptune; 06-13-2011 at 11:03 PM. Reason: typo

  2. #2
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Spells in FFXIV are basically slightly heterogeneous blobs with a different hue per element.
    (19)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Not that good graphics are a bad thing, but I was talking with someone lately and we both agreed that it seemed like the games released nowadays aren't like what they used to be.

    And I mean in the sense that they're all graphics and show, and story and content has been sacrificed for it.

    In FFXIV's case, they also got lazy with the layout of the graphics.
    (3)

  4. #4
    Player
    Anty's Avatar
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    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    ... i think nobody knows what happened... just sad so far it did... and hopefully we see a huge improvement, HUGE!
    (5)

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shikaree View Post
    Not that good graphics are a bad thing, but I was talking with someone lately and we both agreed that it seemed like the games released nowadays aren't like what they used to be.

    And I mean in the sense that they're all graphics and show, and story and content has been sacrificed for it.

    In FFXIV's case, they also got lazy with the layout of the graphics.
    Yeah I don't know what happened - SE got particularly lazy and carried away with movie-making. Just because you can make it into an interactive movie doesn't make it a good game. Like Tetsuya Takahashi said, that kind of game making is done. At least back in the day they had to work to convey a story and experience. The battle effects I just don't get though. We get a hetergeneous (I'd say homogenous - lol) 2D overlayed blob de jour instead of actual elements in shapes. Chrono Cross puts FFXIV to shame. I'd be happy if those exact PlayStation graphics were copy and pasted into FFXIV. The graininess of it would look so awesome compared to the 2D blobs.
    (5)
    Last edited by Neptune; 06-13-2011 at 06:38 AM.

  6. #6
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    how they ever thought it was ok to release a game w/ numerous battle skills and have the same generic animations for 90% of them is mind boggling and unacceptable. and how they have taken a step back from ff11 in the spell department is even worse as mentioned all spells are just colored blob effects its farking rediculous. Whats there solution to this travesty? "we increased the size of spells/battle effects" yah that really fixed the problem idiots. at this rate this game is completely doomed i dont see anything; even a miracle saving it now. love how they said they where fixing things people had issues w/ in ff13 also yet they still kept the same moronic battle sytem.
    (8)

  7. #7
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    This game is well beyond salvation
    (6)
    Last edited by Victor; 06-13-2011 at 08:22 AM.

  8. #8
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    I blame the FPS genre, it has taken over everything.
    (8)
    <cool FFXIV image here>

  9. #9
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I just finished Chrono Cross a few months ago. It really is an exemplary example of how to make a game (and specifically a battle system). Of course some of the higher level CC spells are a little over the top, what with dimension destroying attacks and such.
    (1)

  10. #10
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It has flashier particle effects, not graphics. Even XI (a 2001 PS2 game) has better particle effects and continues to. In essense the magic/ability effects suffer from what the rest of the game suffered from -- rushed release. A lot of it literally screams placeholder if you've ever done particle design before.
    (12)

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