Why does everyone forget about Sleep Ward potions? If you have 33 baseline resist with melds + HQ food, you'll be at 53 with a HQ Sleep Ward.

Over 50% reduction is nothing to scoff at. If you Purify the first sleep and pop a potion before the 2nd sleep hits you will spend a max of 10s slept over the next minute.



With 13 meldable pieces equipped (one hand wep + offhand) and 5 possible melds in each you could hypothetically reach 65 resist before food (unless there are caps on each item). Add on some food and pots and you're at 90% duration reduction. I'm not saying a sane person would actually fully overmeld a one slot item but I've seen min/maxers with fully melded Grade IV materia in everything. And that was before the price of materia plummetted.