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  1. #11
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Djlovedrop View Post
    7 pieces that can have +4 each. 7x4=28 + 5 from HQ food = 33 maxed. As for is it worth? I feel sleeps duration would need a nerf to make it amazing. Still nonetheless 33% reduced time being asleep is better then none.
    Belt only has 1 guaranteed slot, but I'm sure you could +4 it if you were willing to overmeld.

    Quote Originally Posted by Rawkzor View Post
    But what about the fights where you don't fight BLM or WHM? Should we really have to stack every socket with Sleep resist, just for that one crowd control effect? If one CC has that much power, it sounds like it needs some looking at.
    That was my conclusion as well.
    (1)

  2. #12
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    It's not worth it.
    (1)

  3. #13
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Why does everyone forget about Sleep Ward potions? If you have 33 baseline resist with melds + HQ food, you'll be at 53 with a HQ Sleep Ward.

    Over 50% reduction is nothing to scoff at. If you Purify the first sleep and pop a potion before the 2nd sleep hits you will spend a max of 10s slept over the next minute.



    With 13 meldable pieces equipped (one hand wep + offhand) and 5 possible melds in each you could hypothetically reach 65 resist before food (unless there are caps on each item). Add on some food and pots and you're at 90% duration reduction. I'm not saying a sane person would actually fully overmeld a one slot item but I've seen min/maxers with fully melded Grade IV materia in everything. And that was before the price of materia plummetted.
    (0)

  4. #14
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nenin View Post
    Why does everyone forget about Sleep Ward potions? If you have 33 baseline resist with melds + HQ food, you'll be at 53 with a HQ Sleep Ward.

    Over 50% reduction is nothing to scoff at. If you Purify the first sleep and pop a potion before the 2nd sleep hits you will spend a max of 10s slept over the next minute.
    So, what you're saying is, if a player forsakes all other benefits from materia/food/potions/purify and commits themselves entirely to countering 1 spell, they have a 60 second window? I'm not saying the potions (or sleep resist in general) is bad, but it does not justify the maximum duration of sleep.

    Quote Originally Posted by Nenin View Post
    With 13 meldable pieces equipped (one hand wep + offhand)...
    PvP accessories are not meldable. Anyone who tries to use lv70 PvE crafts in high ranked arena will be crushed, sleep or no sleep.
    (0)
    Last edited by Mitski; 01-03-2014 at 02:23 AM.

  5. #15
    Player
    Djlovedrop's Avatar
    Join Date
    Sep 2013
    Posts
    117
    Character
    Dj Lovedrop
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Ill be more clear. ilvl 90 and Ilvl 70 pieces cap at +4 of one resist. Therefore you cannot stack resist past 28 with melds (yes forbidden melding included in belt). I made this post so people wouldnt have to waste marks. that is all. If you want to argue if it is better good or whatever make a new thread please.
    (1)

  6. #16
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mitski View Post
    So, what you're saying is, if a player forsakes all other benefits from materia/food/potions/purify and commits themselves entirely to countering 1 spell, they have a 60 second window? I'm not saying the potions (or sleep resist in general) is bad, but it does not justify the maximum duration of sleep.


    PvP accessories are not meldable. Anyone who tries to use lv70 PvE crafts in high ranked arena will be crushed, sleep or no sleep.
    I'm quite aware of how strong sleep is. The duration will likely be lowered in the coming patch. In general though the healer should be the only one concerned with stacking resist. You sacrifice almost nothing melding 10-20 resist on pieces that have lower stat caps (no chest/legs/weapon). Even without food you can exceed 1/3 reduction in duration for sleep/stun/slow etc after using a pot.
    (0)

  7. #17
    Player
    Mitski's Avatar
    Join Date
    Sep 2013
    Posts
    200
    Character
    Mitski Zahard
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Djlovedrop View Post
    Ill be more clear. ilvl 90 and Ilvl 70 pieces cap at +4 of one resist. Therefore you cannot stack resist past 28 with melds (yes forbidden melding included in belt). I made this post so people wouldnt have to waste marks. that is all. If you want to argue if it is better good or whatever make a new thread please.
    +4 resist cap, that's good to know. Thank you.
    (0)

  8. #18
    Player
    TekkaTakeda's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Tekka Takeda
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rawkzor View Post
    But what about the fights where you don't fight BLM or WHM? Should we really have to stack every socket with Sleep resist, just for that one crowd control effect? If one CC has that much power, it sounds like it needs some looking at.
    Run multiple suits. By the time you hit R30, you'll have enough for multiple i70 suits at least.

    Or, depending on your class, there's probably a secondary stat that you don't care about, so instead of slotting for that, you could just overmeld in place of that.

    Seriously though, at least as a tank, I always ran with a tank suit and a dps suit depending on the content. Not an issue.
    (0)

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