Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cegiana View Post
    I have a ton of characters with a ton of retainers, yet I stopped putting this up for sale completely. I'm sick of checking the retainer, seeing that the retainer sold 7 things yet made a total of 59 gil... The marketboards are pointless at this point, no gil is to be made.
    59 gil~

    A legendary visor vendors for far more. I think you need to re-evaluate your entire market-board strategies if what you say is true.
    (1)

  2. #2
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I can't really chime in on the end-game stuff, because I'm not there yet.

    As a lvl 39 player on my primary class right now, I can chime in on what I've seen over the last 10-12 days or so.


    One thing I noticed was that, upon completing a quest, I could select gear or slect Allaghan pieces that I could sell for money.

    For the first 12-15 levels, I would take my gear.

    Then, I stumbled onto the market board and I started to notice that all of the gear that I was being offered... was selling for FAR LESS on the market than the amount of Allagan pieces that were being rewarded.


    I find it very weird that I can either take 4 silver pieces (2,000 gil)... or, I can take a piece of armor that I can go right to the market board and buy for 350-700 gil (that is without sitting around and waiting for a better deal).


    It's kind of the definition of a broken economy. Either take something that is selling for 600 gil... or, take the cash prize of 2000, buy the thing that was selling for 600 gil, and have 1400 left over.

    I don't know what the answer to this problem is, but it's something I've noticed. SE's intention was obviously to have stuff sell for the equilivent of the allgan pieces being offered (I don't think they wanted to rip off players who decided to take gear rewards... maybe they did?)... but universally everything is going for FAR less.


    To take it a step further... the drops in the dungeons are generally far better than the quest rewards. So really, it's not take 2000 gil and buy a piece of equipment for 600. It's, take the 2000 gil, then run a dungeon 2-3 times and get outfitted in superior gear... and along the way, make a few thousand gil via running the dungeon (after repair costs) AND pick up gear that you can sell/flood the marketplace with, along the way.

    Again, I don't know what the solution is (maybe have gear break? I don't know), but it's obviously a problem.

    And on top of it alll, you don't even really need to religiously upgrade gear prior to level 35 anyways.

    If things at end game are anything like what I've seen on my journey up to lvl 39... I have to agree with the "economy is broken" crowd. It really is.

    Then again, if there's no need to buy anything (because superior stuff that never breaks or can be lost is obtained via dungeon runs), is there any real need for an economy? That's another topic for another day I suppose...
    (0)
    Last edited by OSUBuckeye4; 01-07-2014 at 01:29 AM.

  3. #3
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by OSUBuckeye4 View Post
    I find it very weird that I can either take 4 silver pieces (2,000 gil)... or, I can take a piece of armor that I can go right to the market board and buy for 350-700 gil (that is without sitting around and waiting for a better deal).
    During the initial start of the game, 2k could not buy such a thing.

    You've already concluded that the item was originally and has always been 600-700gil only. We know that when this game was live the first couple weeks, everything was expensive, right down to all the story gear. Here and there you could buy story pieces cheap as people out leveled them but most of the time, it was much more cost effective to take the story item as these items were more then 2k easily.

    Now, 3 months later, those simple items have saturated the market.

    Your analysis of the market is not correct.

    The economy arises when people are too lazy to do things for themselves or are time constricted. The market appears cause there is a need for it. If everyone did their own crafts and etc, theoretically, everyone would be self sufficient, meaning there would be no need for a market. However, because we see a market running, there is a need for crafts,gears and etc, meaning there is a need for an economy.

    To discuss if there is a need for an economy is not logical, when the only way the economy in this game can start to begin with, is when people need it.
    (0)

  4. #4
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xystic View Post
    snip
    I don't follow anything you are saying.

    It appears that you cherry picked the last sentence of my post, which I said was another discussion for another day, and ignored the first 95%.


    I'm not concluding that the price was 600-700 gil. It's the opposite.

    SE intended for the piece to be worth about 2000. That is why they give you the option of taking the piece, or taking 2000 gil.

    Of course it's not going to sell for exactly 2000 on the market board at all times... but, it should be a comparable amount that requires the player to think about if they want to take the cash or take the item. Sometimes you should be able to get it for 1500-1800.... other times you'll see it's going for 2000-2500.

    I highly doubt they intended for the piece to always be worth 20-30% of the quest reward cash alternative. If they did, that is horrible game design.


    It would be like your boss saying, "you did an awesome job this quarter... I'm giving you two options in terms of bonuses. You can either have $1,000 cash... or a Keurig coffee maker"

    Who in the world would take a Keurig coffee maker that retails for $150-200, when they can take $1,000 cash?


    It's not even close... everything goes (on the market board) for a fraction of the quest reward cash alternative. That seems like a problem.

    And again, I'm a lvl 39 player so I can't comment on end-game market stuff. I just see a lot of cracks/flaws in the economy when it comes to early to mid level stuff.
    (0)
    Last edited by OSUBuckeye4; 01-07-2014 at 05:32 AM.