I understand that the devs want to limit the amount of drops going on, but I think it's silly how they've gone about it especially given that it's not even the best gear in the game for each class (some of it's only marginally better than darklight, such as the belts).
So, here are some suggestions going forward I think everyone could live with.
- Instead of having just 1 drop a week, how about at least 1 drop per class? So if you run on DRG and get a piece of Onion gear, that's it for that week, but you can still hop on PLD and go for a Light piece. Shared gear would count across each class that can use it.
- One drop per 24 hours. This still limits any "loot whoring" without driving people crazy from seeing great items simply just being wasted because no one wants to use their 1 item for the week.
- When the next segment comes out, make it 1 per area. So 1 item for the Labyrinth, and one for the new part and so on.
Or, you know, just eliminate it altogether since there's no restrictions on the new EX Primal/Ultima items and Myth/Coil gear is still the best in the game, and the whole point of CT is to help gear people for doing Coil which is excessively difficult (and let's not forget we've been doing coil since launch successfully anyway so why the c***blocking?!) with this arbitrary 1 a week limit.
It's not like CT is all that fresh/fun - that wore off after about a day or so. If you absolutely have to have some kind of limit, please use a more sensible method like you can only Need once per run or something like that (and if you do, no Greed afterwards). There are better ways of managing this without griefing the entire community with these arbitrary bandaid time sinks designed to keep us playing until the next patch.
Oh, and some way to donate/swap loot with the other parties or a smart-drop system would be greatly appreciated. I saw at least 10 pairs of Fuma Tekko today while doing CT and maybe 1 MNK who actually needed them.
Most of those times we didn't even have a single MNK in the group.
EDIT: How about even just 1 per role per week? So 1 dps, 1 healer and 1 tank drop? That's still loads better than 1 drop without flooding gear.