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  1. #21
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Momita View Post
    1 drop per week = 5 piece (no belt) = 5 weeks x 6 sets = 30 weeks (6-7 months)
    1 drop job per week = 5 piece = 5 weeks x 9 jobs = 5 weeks... so after 5 weeks no more people doing CT... and after whining cuz there is no content.
    FTFY.

    In most cases people aren't looking to get all 6 sets, usually 2-3. Oddly enough, 3 sets * 5 weeks per set = about the time 2.2 will land. Maybe they put some thought into it and intentionally designed the lockout so most people would do it consistently until then?
    (0)

  2. #22
    Player
    testa889's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Taylor Dare
    World
    Ridill
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Momita View Post
    1 drop per week = 5 piece (no belt) = 5 weeks x 9 job = 45 weeks (10 months)
    1 drop job per week = 5 piece = 5 weeks x 9 jobs = 5 weeks... so after 5 weeks no more people doing CT... and after whining cuz there is no content.
    unless you are guaranteed to loot 1 piece of your wanted gear, then that's the optimal time you need to spend to get all gears for your toon.

    i only plan on getting few classes only , and i have yet to obtain an item that i could use for this week.

    1 loot per week is fine, but could we get some kind of token system to exchange gear please? may be 5 tokens to exchange one gear

    obviously one token rewards to players after dungeon completion . this is also prevent players quitting in the middle of the raid
    (0)
    Last edited by testa889; 01-03-2014 at 09:24 AM.

  3. #23
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    The best thing about removing lockouts would be not feeling 'forced' to run it until you get an specific item.
    (3)

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